Sample Deathwatch Character Sheet
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Back to Mission Log: Kill-Team Mortalis
Background[edit]
Stats[edit]
Character Name | Player Name | Specialty | Chapter | Rank | Experience |
---|---|---|---|---|---|
CHARNAME | PLAYERNAME | SPECIALTYNAME | CHAPTERNAME | RANKNAME | XPNAME |
Primarch's Curse | Chapter Demeanor | Personal Demeanor | Past Event | ||
<replace me> | <replace me> | <replace me> | <replace me> |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate | Insanity | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
WS | BS | S | T | AG | IN | PE | WP | FE | W | FP | IP | CP |
Skills[edit]
Untrained Basic skills
Carouse(T): Charm(Fel): Command(Fel): Contortionist(Ag): Deceive(Fel): Evaluate(Int): Gamble(Int): Inquiry(Fel): Intimidate(S): Logic(Int): Scrutiny(Per): Search(Per): Silent Move(Ag): Swim(S):
Trained skills
Awareness (Per) Ciphers (Chapter Runes) (Int) Climb (S) Dodge (Ag) Common Lore (Adeptus Astartes) (Int) Common Lore (Imperium) (Int) Common Lore (War) (Int) Concealment (Ag) Drive (Ground Vehicles) (Ag) Intimidate (S) Literacy (Int) Navigation (Surface) (Int) Scholastic Lore (Codex Astartes) (Int) Silent Move (Ag) Speak Language (High Gothic, Low Gothic) (Int) Tactics (choose one) (Int) Tracking (Int)
Talents[edit]
- Ambidextrous
- Use either hand equally well
- Astartes Weapons Training
- Use Astartes weapons without penalty
- Bulging Biceps
- Remove bracing requirement for certain weapons
- Heightened Senses (Hearing, Sight)
- Gain +10 to particular sense
- Killing Strike
- Spend a Fate Point to make your melee attack impossible to parry or dodge
- Nerves of Steel
- Reroll failed tests to avoid pinning
- Quick Draw
- Ready as a Free Action
- Resistance (Psychic Powers
- Gain +10 on Resistance tests
- True Grit
- Reduce Critical Damage the character takes
- Unarmed Master
- Unarmed attacks do 1d10+SB damage and lack the Primitive trait
Traits[edit]
- Unnatural Strength x2
- Unnatural Toughness x2
Combat Stats[edit]
Weapon Name | Skill | Class | Range | Rate of Fire | Damage | Penetration | Clip | Reload | Special | Weight | Rarity |
---|---|---|---|---|---|---|---|---|---|---|---|
Weaponname | Accuracyname | Classname | Rangename | ROFname | Damagename | Nom De Plume | Clip Name | Reloadname | Specialabilityname | Weightname | Rarityname |
- Initiative Bonus:
- Movement:
- Wounds:
- TB:
- Armor:
- Dodge:
- Parry:
Equipment[edit]
Bionics[edit]
- Equipment name
- Equipment description
- Flavor text
- Equipment description
Weapons[edit]
- Weapon Name
- Notes about weapon (upgrades, quirks, etc.)
- Weapon Statline
- Flavor text
Armour[edit]
- Armor Name
- Power Armor History and effects
- Other notes
- Power requirements, if any
- Amount of AP provided
- Flavor text
Force Field[edit]
- Field Name
- Field type
- Protection Rating
- Fails only on a (insert number here)
- Flavor text
Standard Issue[edit]
- Equipment name
- Equipment type
- Equipment description
- Flavor text
Other Equipment[edit]
- Equipment name
- Equipment type
- Equipment description
- Flavor text
Experience[edit]
Total Experience - 17,000xp
Spent Experience - 17,000xp
Advances