Satari

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Character Sheet Format[edit]

Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.


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Background[edit]

Satari spent her entire childhood and adolescence in the House of Peace at Jonstown. A foundling, she was taken in and raised by the temple priestesses and trained entirely in the ways of Chalana Arroy and her Mysteries. A sharp mind and a spirit both gentle and willing saw her treated to the full range of those Mysteries. In time Satari's peaceful existence took on tones of restlessness and impatience, something which the temple priestesses approached with their usual candour and guidance.

Many moons of meditation and contemplation finally led her to make a new peace within herself via the subcult of Natysra, guiding her need to act into appropriate and harmonious channels. Still it was decided that a period of pilgrimage into Genert's Garden-that-was would be the next step in her development. So, she was commended to the service of another heading into the Waste and given the task of returning with a new internal harmony.

Character Details[edit]

  • Name: Satari Comforter
  • Race: Human
  • Cults:-
    • Rune Level: Character cults go here
    • Initiate: Chalana Arroy
    • Lay Member: Natysra
  • Social Condition: Poor Healer
  • Sex: Female
  • Previous Experience: Nurse

Characteristics[edit]

Str: 13, Con: 16, Siz: 14, Int: 16, Pow: 18, Dex: 18:, Cha: 11.

  • Damage Bonus/Minus: +1d4
  • Hit Point Bonus/minus: +2
  • Experience bonus: +9%
  • Encumbrance limit:

Skill Groups[edit]

  • Agility: +15%
    • Dance (30%/5%):45
      • Style: n%
    • Dodge (15%): 45%
    • Climb (25%): 40%
    • Jump (25%): 40%
    • Tumbling (25%): n%


  • Aim: +20%
    • Catch (25%): 45%
    • Throw (25%): 50%


  • Knowledge: +10%
    • Evaluate (10%):20
      • Treasure: n%
      • Trade Goods: n%
      • Art: n%
    • Read/Write Language (10/0%):
      • Sartarite: 60%
    • Animal Lore (5%):30
      • Find cattle food: n%
      • Hunting: n%
      • Tending/Herding: n%
      • Training: n%
    • Folk Lore (30%) By culture/race.: 60%
    • Mineral Lore (5%):30
      • Mining: n%
      • Caving: n%
      • Assess Mineral: n%
    • Plant Lore (5%):40
      • Find healing plants: 80%
      • Identify plants: n%
      • Farming: n%
    • World lore (5%):30
      • Find Water: n%
      • Survival: n%
      • Weatherlore: n%
    • Healing lore: (10%):60%
      • Identify disease: %
      • Indentify poison: %
      • Doctoring: %
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation[Body]: +25%
    • Boating (10%): 35%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: n%
      • Masonry/architect: n%
      • Peaceful Cut/butchery: n%
      • Shiphandling: n%
      • Teamster/packhandler: n%
    • Swimming (15%): 40%
    • Riding (5%): 30%
    • Running (25%): n%
    • Drive Cart/wagon (15%): n%


  • Manipulation[Fine]: +20%
    • First aid (10%): 130%
    • Treat disease/poison (5): 85/85%
    • Sleight of hand (15%):35
      • Hide item: n%
      • Pick pockets: n%
      • Palm object: n%
    • Craft, Fine (30%/10)% Sp:-
      • Healing Potions:90%
      • Poison Antidotes:70%
      • Map making: n%
      • Netmaking: n%
      • Gemsmith/Jewelcraft: n%
      • Brewing: n%
      • Trapsmith: n%
      • Locksmith: n%
    • Devices (5):-
      • Lock pick: n%
      • Trap set/disarm: n%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +15%
    • Listen (25)%: 40%
    • Scan (25)%: 40%
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin: n%
    • Spot (5):30
      • Hidden items: n%
      • Trap: n%
    • Taste analysis (5%): n%
    • Tracking (10%): n%


  • Stealth: +5%
    • Camouflage (10%): 15%
    • Hide (15%): 20%
    • Move quietly (15%): 20%
    • Ambush (5)%: 10%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +10%
    • Bargain (10%): 20%
    • Orate (10%): 25%
    • Sing (5%): 15%
    • Speak Language:-
      • Native (Int x 5): 95%
      • Other (00): 15%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +15%
    • Acting (10%): n%
    • Bribery (20%): n%
    • Fast talk (20%): 35%
    • Disguise (10%): n%
    • Wise (30%/10%/5%):-
      • Streetwise: 15%
      • Courtliness: 15%
      • Nomad ways: 15%

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 19-20
Left Arm Armour Type number number number 16-18
Right Arm Armour Type number number number 13-15
Chest Armour Type number number number 12
Abdomen Armour Type number number number 09-11
Left Leg Armour Type number number number 05-08
Right Leg Armour Type number number number 01-04
  • Total Hit Points: nHP

Weapons and Shields[edit]

  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
  • Strike Ranks: Siz:(n)+Dex:(n)=(n)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
RH Dagger 1d4+2 sr 12 atk% pry% melee 0
Fist 1d3 sr arm atk% pry% melee 0
Kick 1d6 sr leg atk% pry% melee 0
Head Butt 1d4 sr head atk% pry% melee 0
Grapple Special sr special atk% pry% melee 0

Magic[edit]

  • Power:-
    • Current Characteristic POW:
    • Current Available POW:
    • Current Stored POW:


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Healing 6
    • Sleep 4
    • Xenohealing 2
    • Countermagic 3
    • Shimmer 3
  • Rune Magic:
    • Preserve Herbs
    • Refine Medicine
    • Heal Area 2

Mounts[edit]

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment[edit]

  • Weapons:
    • List your weapons and shields here
  • Armour:
    • List you armour and clothing here
  • Other:
    • List everything else here.