Savage Rifts: The Tomorrow Legion:Simon Cortex
NAME: Simon Cortex
RACE: Combat Cyborg (former human: Advance Smarts d6)
ARCHETYPE: Combat Cyborg
EXPERIENCE: Novice
AGILITY: d10, SMARTS: d10, SPIRITS: d4 STRENGTH: d12+2 VIGOR: d12
Pace 10 (d8), Parry 7, Toughness 15 (2+6+3+3 (armor plates), +1 brawny)
Armor: 17 (2+6+9 (cybernetic plates +6, worn +3))
SKILLS
Athletics: d4
Common Knowledge: d4
Notice: d6
Persuation: d4
Stealth: d4
Fighting: d8
Shooting: d8
Repair: d6
Science: d8
Electronics: d8
HINDRANCES: Curious (2)
- Wanted (coalition)
- Lost memories
EDGES:
- Rich
- Filthy Rich
- Mr Fix-it (hero's journey)
- upgradeable, fleet-footed, (combat cyborg)
COMBAT CYBORG ABILITIES cybernetic enhancements: adfrenal system, armor plating 3, audio package, bionic strength augmentation, core electronics package, cyber-wired reflexes, internal life support, nuclear power cell, optics package, reinforced frame 3, synthetic organ replacement
- filthy rich bonus: Walking toolkit (18k)
Harder than Steel
High Performance Legs (fleet footed edge)
More Machine: +2 vs shaken
Size 1 (+1 toughness)
Upgradeable
Unarmed combat: Str+d4 MD in unarmed combat (considered armed)
COMBAT CYBORG COMPLICATIONS
All those moving parts (repair healing)
full conversion: only more upgrades from Beyond the limit edge
Grey Matter: only two points on attributes, only smarts, spirit
Heavy (-2 all trait checks w vehicles, power armor not built for them)
Inhuman appearance
Loss of dexterity (-1 agility outside of combat related actions)
Malfunctions: same as tech)
Shadow of themselves
spiritually numb (no arcane backgrounds)
GEAR: li-b1 light infantry plate cyborg armor,
ng-56 light ion pistol, vibro longsword, infantry rail gun.
Money: money: 4d6 20 x100 universal credits (2000) +25000 (27k total): (7k remaining)
https://orokos.com/roll/799007: 2d4 7 x500 worth of gear/valuables (3500)
Carrying:
Encumbrance:
Languages:
Heroic Journey Hero's Journey rolls (nh, hj1, hj2): 3#1d20 9 12 20
NARRATIVE HOOK: juicer uprising
cybernetics: (reroll: Leg upgrades: +2 pace, +1 jumping)
training: with the 20 I can choose any one, so I'll go with 10-11 giving me +d repair and Mr Fix-it.
FILTHY RICH ROLLS: filthy rich: 4#1d20 1 3 4 19
close combat weapon: embedded melee (chain sword): Str (1d12+2)+3d4+3; ap 4; weight 16; rarity -3
personal ranged weapon: embedded heavy ion blaster NG-57: 12/24/48; 1-3d8+2; rof1; 10 shots; wgt 5;
personal ranged weapon: embedded particle beam rifle TX-26: 3d8; rof 1; ap4; 15 shots; 5 wght
Cybernetics: Expanded detection & security array (danger sense, etc.)