Savage Rifts: The Tomorrow Legion:Simon Cortex

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NAME: Simon Cortex

RACE: Combat Cyborg (former human: Advance Smarts d6)

ARCHETYPE: Combat Cyborg

EXPERIENCE: Novice

AGILITY: d10, SMARTS: d10, SPIRITS: d4 STRENGTH: d12+2 VIGOR: d12

Pace 10 (d8), Parry 7, Toughness 15 (2+6+3+3 (armor plates), +1 brawny)

Armor: 17 (2+6+9 (cybernetic plates +6, worn +3))

SKILLS

Athletics: d4

Common Knowledge: d4

Notice: d6

Persuation: d4

Stealth: d4

Fighting: d8

Shooting: d8

Repair: d6

Science: d8

Electronics: d8

HINDRANCES: Curious (2)

  • Wanted (coalition)
  • Lost memories

EDGES:

  • Rich
  • Filthy Rich
  • Mr Fix-it (hero's journey)
  • upgradeable, fleet-footed, (combat cyborg)

COMBAT CYBORG ABILITIES cybernetic enhancements: adfrenal system, armor plating 3, audio package, bionic strength augmentation, core electronics package, cyber-wired reflexes, internal life support, nuclear power cell, optics package, reinforced frame 3, synthetic organ replacement

  • filthy rich bonus: Walking toolkit (18k)

Harder than Steel

High Performance Legs (fleet footed edge)

More Machine: +2 vs shaken

Size 1 (+1 toughness)

Upgradeable

Unarmed combat: Str+d4 MD in unarmed combat (considered armed)

COMBAT CYBORG COMPLICATIONS

All those moving parts (repair healing)

full conversion: only more upgrades from Beyond the limit edge

Grey Matter: only two points on attributes, only smarts, spirit

Heavy (-2 all trait checks w vehicles, power armor not built for them)

Inhuman appearance

Loss of dexterity (-1 agility outside of combat related actions)

Malfunctions: same as tech)

Shadow of themselves

spiritually numb (no arcane backgrounds)


GEAR: li-b1 light infantry plate cyborg armor,

ng-56 light ion pistol, vibro longsword, infantry rail gun.

Money: money: 4d6 20 x100 universal credits (2000) +25000 (27k total): (7k remaining)

https://orokos.com/roll/799007: 2d4 7 x500 worth of gear/valuables (3500)


Carrying:

Encumbrance:

Languages:


Heroic Journey Hero's Journey rolls (nh, hj1, hj2): 3#1d20 9 12 20


NARRATIVE HOOK: juicer uprising

cybernetics: (reroll: Leg upgrades: +2 pace, +1 jumping)

training: with the 20 I can choose any one, so I'll go with 10-11 giving me +d repair and Mr Fix-it.


FILTHY RICH ROLLS: filthy rich: 4#1d20 1 3 4 19

close combat weapon: embedded melee (chain sword): Str (1d12+2)+3d4+3; ap 4; weight 16; rarity -3

personal ranged weapon: embedded heavy ion blaster NG-57: 12/24/48; 1-3d8+2; rof1; 10 shots; wgt 5;

personal ranged weapon: embedded particle beam rifle TX-26: 3d8; rof 1; ap4; 15 shots; 5 wght

Cybernetics: Expanded detection & security array (danger sense, etc.)