Savage Rifts -Phase World Adventures!:Dr.SkayleGravo
NAME: Dr. Skayle Gravo[edit]
FRAMEWORK: MARS Body Fixer
CONCEPT: Battlefield Surgeon
RANK: Seasoned
RACE: D-Bee (Arquelian)
TRAITS[edit]
ATTRIBUTES
Agility d8
Smarts d8
Spirit d10
Strength d6
Vigor d10
OTHER STATS:
Pace: 6
Parry: 5
Toughness: 12 (6)
SKILLS:
Academics d10
Athletics d8
Common Knowledge d4
Fighting d6
Healing d12
Notice d8
Persuasion d10
Science d12
Shooting d8
Stealth d6
EDGES:
Dodge: −2 to be hit by ranged attacks
Hard to Kill: Ignore Wound penalties when making Vigor rolls to avoid Bleeding Out.
Healer: +2 to all Healing checks
Quick: The hero may discard and redraw Action Cards of 5 or lower.
Rapid Fire: Increase RoF by 1 for one Shooting attack per turn.
Scavenger: May find a needed item once per encounter.
Strong Willed: +2 to resist Smarts or Spirit-based Tests.
HINDRANCES:
Phobia (Major): Skayle almost drowned once and has been extremely uncomfortable around large bodies of water ever since. -2 to all Trait rolls around large bodies of water (lakes, rivers, pools, etc).
CYBERNETICS (Strain: 1):
Booster Jets: Miniature rocket systems provide the character with the ability to add +4 to Jumping distances, and even leap straight up 2”
RACIAL OVERVIEW (Arquelian): Known for being beautiful, kind, and charming throughout the galaxy. They are often serving as doctors, therapists, or anything hospitality-related. They have a soft, often brightly colored skin with patterns on them, the pattern on any particular Arquelian identifies their family, all members from the same family have the same pattern on their skin, but the color will vary from member to member.
Allure: +1 to all Persuasion/Performance checks due to being overly attractive.
Luck: Arquelian's are naturally lucky and gain 1 extra benny at the start of a session
Racial Enemy (Sluggoth): This species is often enslaved to the Sluggoth, resulting in the Arquelian's hating them. There is a -4 Charisma penalty when dealing with Sluggoths.
MARS FORTUNE AND GLORY[edit]
Spiritual and Determined: Your hero adds one die type to Spirit and begins with the Strong Willed Edge
Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge (took Quick).
Choose Your Fate: Select any other result on this table, or gain two rolls on the Hero’s Journey tables of your choice (opted for 2 rolls on the other tables for a total of 5)
HEROES JOURNEY[edit]
Education: Either her parents did everything they could to educate her, she attended one of the few schools left in the world, or she might even have found and lived in an ancient library. However managed, she has five additional skill points to spend at character creation, but they may only be spent on Healing, Investigation, and Knowledge skills.
Ranged Weapons: Your hero came across a cache of grenades, and she knows those can come in handy! She’s got 1d6 armor piercing, 1d8 fragmentation, 1d6 high explosive, and 1d4 plasma grenades. Even after these are gone, she always seems to find more, beginning each session with 1d4 fragmentation grenades.
Training: Constant battle, for cause or survival, means your hero knows a great deal about combat. Select one Combat Edge; you may ignore all requirements except other Edges (to take Improved Frenzy; your character must have Frenzy first). (Picked Hard to Kill)
Cybernetics: Booster Jets make for great tactical options, and they’re a lot of fun, too!
Armor: Good for all combat situations, this armor suit has +1 embedded Toughness to handle the sharpest blades and most piercing lasers. This result may be applied up to two times.
EXPERIENCE[edit]
MARS start at Seasoned rank with 4 advances, used as follows:
Agility to d8
Dodge edge
Rapid Fire edge
Vigor to d10
GEAR[edit]
- Huntsman Lightweight Personal Armor (+1 Toughness)
- Wilk’s 227 Pulse Laser Pistol
- NG-S2 Survival Pack
- Bio-Analysis
- Dosimeter
- Trauma Kit
- 2x Armor Piercing Grenades
- 5x Fragmentation Grenades
- 1x High Explosive Grenade
- 1x Plasma Grenade
- 1700 credits