Savage X-COM: Secondary Weapons

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Light Pistol: A standard issue 9mm or lighter sidearm, carried by soldiers for when their primary weapon runs out of ammo or jams. Light and efficient, a trained soldier can draw a pistol faster than he can reload a rifle. Also useful for undercover or bodyguard work, where a larger weapon would draw attention. Examples: Berretta M9, M92, Glock 17, P226, Five-Seven
Range: 8/16/32
Damage: 2d6
AP: 0
ROF: 1
Shots: 15
Min Str: d4
Weight: 4
Magazine Weight: 0.5
Notes: CQB

Medium Pistol: A .45 caliber or equivalent sidearm, with slightly more stopping power than its smaller companion, but a comparatively smaller magazine size. Modern militaries prefer the high ammo capacity of lighter pistols for logistical reasons, but X-COM’s tighter mission parameters may make this point irrelevant. Examples: Colt m1911, Glock 20, P220, Mark 23
Range: 8/16/32
Damage: 2d6+1
AP: 0
ROF: 1
Shots: 7
Min Str: d4
Weight: 5
Magazine Weight: 0.5
Notes: CQB

Heavy Pistol: A high powered, large handgun. Not typically standard issue, but some operators prefer them. They have much more stopping power but are harder to handle and slower on the draw, making them less useful as backup weapons. Examples: Desert Eagle .50, Automag, Smith and Wesson Model 500, .44 Colt Anaconda
Range: 8/16/32
Damage: 2d8+1
AP: 0
ROF: 1
Shots: 6
Min Str: d8
Weight: 8
Magazine Weight: 0.5
Notes: CQB, Bulky 2, cannot take a silencer

Taser: The taser is a short ranged, non-lethal weapon; that fires a dart connected to a high powered battery. Useful for attempting live captures, but very risky to use given its low effective range. Examples: M26 Advanced Taser, X26 Military Taser
Range: 3/6/12
Damage: 3d6
AP: 0
ROF: 1
Shots: 1
Min Str: d4
Weight: 2.5
Magazine Weight: 1
Notes: CQB, non-lethal