Sawl Mathias

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Basic Information[edit]

Name: Sawyl Mathias

Pronouns: He/Him/They (Maera tend to revert to neuter when meditating or sleeping, saying you cease to be entirely yourself when asleep)

Identity: Alienated Maera Naturalist Turned Hidden Dissident Author

Theme: Hope

Origin: Naturalized Prezyantine Citizen

Attributes & Status Effects[edit]

Dexterity: d6

Insight: d10

Might: d6

Willpower: d10

Status effects
Status Active? Stat Impacted (-1 die size)
Slow DEX
Enraged DEX + INS
Dazed INS
Weak MIG
Poisoned MIG + WLP
Shaken WLP

Hit Points + Derived Stats[edit]

HP - Current: 35 Max: 35

MP - Current: 60 Max: 60

IP - Current: 10 Max: 10

Initiative Modifier: 0

Defense: 6

Magical Defense: 10

Class Information[edit]

Character Level: 5

Class Esper - level 1
Free Benefits: Mind Points increase by 5
Skill Name Skill Description
Reassuring Presence Part of Psychic Gifts.
Psychic Gifts (Reassuring Presence) Does other stuff.
Class Wanderer - level 3
Free Benefits: IP Increases by 2
Skill Name Skill Description
Faithful Companion SL 3: a massive forest beast, believed to be spun from a nightmare of giants roaming the world, with high HP that protects Sawyl and can counter attacks
Some Skill 2 Does other stuff.
Class Tinkerer - level 1
Free Benefits: Projects, IP Increases by 2
Skill Name Skill Description
Potion Rain Does some stuff, probably.
Some Skill 2 Does other stuff.

Fabula Points[edit]

Points: 5

Gaining Fabula Points:

+1 if you have none at the start of a session.
+1 when a Villain makes an entrance.
+1 when you fumble a Check.
+2 if you surrender at zero HP.

Spending Fabula Points:

Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.
Spend 1 point after performing a Check to invoke a bond and add its strength to the result.
Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.

Experience Points[edit]

XP: 0

At the end of each session, you automatically gain 5 XP. Then:

Gain X equal to (Fabula Points spent by the group / # of Player Characters).
Gain XP equal to (Ultima Points spent by Villains).
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.

Bonds[edit]

Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.

Person Admiration or Inferiority? Loyalty or Mistrust? Affection or Hatred?
Placeholder

Equipment[edit]

Zenit: 270 + 9 x 10 = 360

Martial Armor Martial Shields Martial Melee Weapons Martial Ranged Weapons
May Equip:
Equipped Items
Slot Item Description
Accessory
Armor Sage Robe
Main Hand Tome Ancient medical text
Off Hand

Arcana & Spells[edit]

Name MP Targets Duration Description
Reassuring Presence Special - Brainwave Clock times 5 ally on Guard Ally recovers 10 + (number of filled sections in Brainwave clock times 5) MP, if focus, they heal one of dazed, enraged, or shaken status effect of their choice.

Backpack & Notes[edit]

Quirk: Agitator Sawyl has been quietly publishing seditious literature and muckracking when doing his studies of interesting life for years, and he's gotten a lot of contacts among both Prezyantine objectors and exterior allies who'd love to see the Imperium destroy itself - and he's got a sense for picking out hidden tensions.)

Equipment: Tome (an ancient medical text), sage robe, 265 zenit.