Scalgard Red Branch Knight

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Red Branch Knight[edit]

Nefain is a strange sort of god for Scalgard. She is one of the few who asks her followers not to sacrifice for her, but for others.

Hit Die: d10


Requirements: To qualify to become a red branch knight, a character must fulfill all of the following criteria.

Alignment: Lawful Good

Base Attack Bonus: +2

Feats: True Believer

Skills: Knowledge (religion) 3 ranks, Ride 2 ranks

Spells: The ability to cast arcane spells of at least 1st level


Class Skills

The Red Branch Knight’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st +1 +2 +0 +0 Aura of Courage, Battlecaster +1 level of existing class
2nd +2 +3 +0 +0 Divine Grace, Divine Health -
3rd +3 +3 +1 +1 Paladin Spell List, Turn Undead +1 level of existing class


Class Features

Weapons and Armor: A red branch knight gains proficiency with all martial weapons and all types of armor, including shields.

Aura of Courage (Su): A red branch knight is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.

Battlecaster (Ex): As the feat of the same name, a red branch knight can wear one weight of armor heavier than normal and is still able to cast spells.

Spells per Day: At 1st and 3rd level, a red branch knight gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a red branch knight, he must decide to which class he adds the new level for purposes of determining spells per day.

Divine Grace (Su): At 2nd level, a red branch knight gains a bonus equal to her Charisma bonus (if any) on all saving throws.

Divine Health (Su): At 2nd level, a paladin gains immunity to all diseases, including supernatural and magical diseases.

Paladin Spell List: At 3rd level, a red branch knight may add all spells from the paladin spell list that are of a level he can cast to his list of spells known, even though paladin spells are divine and he is an arcane caster. These spells are treated as arcane spells.

Turn Undead (Su): When a red branch knight reaches 3rd level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to 3 + her Charisma modifier. He turns undead as a cleric of his red branch knight level would.



E6: Legends of the Phantom World