Scarik's Simplified 40k Notes

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Play-by-Post rules changes[edit]

Traits

Unnatural Stats become linear (+10 to rolls and +1 to stat bonus)

Size: Adds to Damage dealt and resistance, subtracts from defense. Adds to Weapon SB min and adds to armor AP worn.


Dice rolls

Succeed if roll under, fail if over

DoS = tens digit rolled DoF = tens rolled – tens needed Righteous Fury – on doubles, good if succeed, bad if not. Really bad.


Combat[edit]

Turn Sequence: Personal

  • Roll for Position (environs, gear)
  • Determine Range [CC, A, FF, SO(1-3)]
  • Roll for Results (gear): Attack Skill vs Passive Defense
  • Resolve Damage (gear): Damage vs Resilience, Compare DoS to Crit table (location determined normally, may spend DoS to change location according to multiple hit chart)


Weapons

Ranged Weapons stats

  • Type - SP, Bolt, Las, Flamer, Plasma, Melta, Shuriken
  • Class - Pistol/Assault/Rifle/Support/Heavy/Mounted
  • Optimal Range - CC/A/FF/SO(1-3)
  • Damage -
  • Crit - Explosive, Impact, Rending, Energy
  • Penetration - Pen + DoS > AP, armor ignored
  • Weight of Fire: Modifier to Position rolls, max number of targets the weapon can engage.
  • Recoil - Minimum S bonus to use w/o penalty

Melee Weapons stats

  • Type - Blade, Heavy, Light, Flexible
  • Class - Chain, Shock, Power, Traditional
  • Damage -
  • Crit -
  • Penetration -
  • Heft - Minimum S bonus to use in one hand

Armor

Armor stats

  • Type - Rigid, Flexible, Heavy
  • Class - Flak, Mesh, Carapace, Powered
  • AP - Modifier to
  • Encumbrance - Minimum T bonus to use w/o penalty


Skills Make weapon talents into skills, use normal skill progression

Add +30 and +40 ranks (same cost as +20)

Only count highest bonus and highest penalty


Eldar PCs[edit]

Characteristics: +3BS, +3WS, +5Ag, -3 WP, -5Fel, choice of +3Int or Per

Skills: Common Lore (own Craftworld), Speak Language (Eldar), Psyniscience

-Treat Acrobatics, Literacy and Tech-Use as Basic skills

Talents: Heightened Senses (Sight, Sound), Jaded, Resistance (Psychic), Sprint

-Weapons replace Bolt with Shuriken and Plasma with Lance.

Traits: Unnatural Agility (x2) Doom of the Eldar*

Fate: 1d10, 1-7 = 1, 8-10 = 2

  • Doom of the Eldar: The Age of the Eldar has passed, fate has removed its grace from this once mighty race. Eldar characters lose 2 Fate Points when they are forced to burn one. If the character only has a single FP left they may still burn it but may not use the Heroic Sacrifice rule.

Astartes[edit]

Tomb Brothers Solo Rank 1 - re-roll all Lore tests Rank 3 - may not Run, may re-roll a single Int or WP test per encounter, +1 to Cohesion if squad is all Codex Chapters Rank 5 - Treat all Common Lores and Scholastic Lores as basic Skills Rank 7 - +10 to all Lore and Fear tests. Immune to Pinning.

Advances Reduce all Characteristics to 25 base and use RT scale costs Halve cost of all other Advances.