Scariks 40k Rules Toxins

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Poison rules so far.

Choose: Onset time Common Effect

Modify: Increased or decreased strength Special effects

Onset times

  • Immediate: what it says on the tin, no availability modifier
  • Delayed: choose 1d5 minutes, 1d5 hours or 1d5 days, +10 availability for all three

Strength

  • Modify the acquisition difficulty by the strength, ex Splinter Venom is Strength 4 so has a -40 availability modifier

Common effects (like the name says all are Common (+20) Rarity)

  • Lethal: 1d5+DoF Wounds
  • Paralytic: DoF rounds Stunned, if DoF exceeds TB victim is paralyzed (helpless) for 2d5-TB hours
  • Sedative: DoF Fatigue levels, if rendered unconscious it lasts for 10min per additional Fatigue level over TB
  • Hallucinogen: lasts DoF rounds

Special Effects

  • Psy Blocker: PR lowered by DoF while victim has any fatigue, -20 Availability
  • Extended Duration: (rounds to minutes to 10s of minutes to hours etc), -10 Availability per category extended
  • Potent Effects: multiply DoF by 1.5 to determine effects, -10 Availability
  • Daze: target must take WP test to take any voluntary action, -10 Availability (may give penalty to WP test of -20 for -10 more Availability)
  • Tailored: affects a specific creature normally immune or resistant to poisons (ie Tyranids, Machines), -10 Availability


Examples:

  • Splinter Venom
    • Immediate, Lethal, Strength (4), Rare (+10 to acquire in Commorragh)
  • Torpor
    • Immediate, Sedative, (Psyblocker, Daze(-20)), Very Rare