Scariks 40k Rules Toxins
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Poison rules so far.
Choose: Onset time Common Effect
Modify: Increased or decreased strength Special effects
Onset times
- Immediate: what it says on the tin, no availability modifier
- Delayed: choose 1d5 minutes, 1d5 hours or 1d5 days, +10 availability for all three
Strength
- Modify the acquisition difficulty by the strength, ex Splinter Venom is Strength 4 so has a -40 availability modifier
Common effects (like the name says all are Common (+20) Rarity)
- Lethal: 1d5+DoF Wounds
- Paralytic: DoF rounds Stunned, if DoF exceeds TB victim is paralyzed (helpless) for 2d5-TB hours
- Sedative: DoF Fatigue levels, if rendered unconscious it lasts for 10min per additional Fatigue level over TB
- Hallucinogen: lasts DoF rounds
Special Effects
- Psy Blocker: PR lowered by DoF while victim has any fatigue, -20 Availability
- Extended Duration: (rounds to minutes to 10s of minutes to hours etc), -10 Availability per category extended
- Potent Effects: multiply DoF by 1.5 to determine effects, -10 Availability
- Daze: target must take WP test to take any voluntary action, -10 Availability (may give penalty to WP test of -20 for -10 more Availability)
- Tailored: affects a specific creature normally immune or resistant to poisons (ie Tyranids, Machines), -10 Availability
Examples:
- Splinter Venom
- Immediate, Lethal, Strength (4), Rare (+10 to acquire in Commorragh)
- Torpor
- Immediate, Sedative, (Psyblocker, Daze(-20)), Very Rare