Scariks Strands40k Advantages
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Stunt Construction[edit]
There are five things Stunts can do:
+1 to a broad use of a skill (2-3 trappings)
+2 to a narrow use of a skill (1 trapping)
Substitute one skill for another in a specific circumstance (1-2 trappings)
Gain a special item
Special Effect (see below)
Sample Stunts[edit]
+1 to a broad use of a skill
- Speaking with a Forked Tongue: +1 Politics for deception
- Disciple of Thule: +1 for secret/ancient Tech knowledge
- Seducteur: +1 to Charm rolls for seduction
- The Flesh is Weak: +1 to Might for physical endurance, +1 Implant
- Cleanse and Purge: +1 to Firefight when using Flamers.
- Fighter Pilot: +1 to Pilot tests when flying small craft (fighters, guncutters, aquila landers, etc)
- Bolter Drill: +1 on Firefight rolls with Bolt weapons.
- Emperor's Wrath: +1 to invoke Wrath Acts, +1 Wrath Act known
- Only in Death does Duty End: +1 Might for fatigue and resistance tests.
+2 to narrow use of a skill
- Five Minute Friends: +2 to rolls to make contacts
Substitute a skill
- The Flesh Is Weak: swap Might to Tech for physical resistance, +1 Implant
- Duelist: use Politics to attack and Charm to defend when fighting one on one with a melee weapon
Gain an item
- Servo-Harness Integration: You own and can operate a servo-harness.
- Wulfenbach Sword: A beautifully crafted, jeweled phase blade.
- Razgriz Heirlooms: A pair of high quality Seraphim Hand-Flamers
- Battle Sister Wargear: A Boltgun and Sororitas Powered Armor
Special Effect
- Mechanicus Implants: gain a number of Implants equal to your Tech
- Pure Faith: You have a number of Acts of Faith equal to your Will.
- Augmenticist: You have 3 Implants