Scratch:Healing Skills

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TODO: a variety of useful healing skills that...

  • heal 1 damage even if the roll fails
  • are only used for healing incapacitated, injured or healthy characters
  • can max out HP
  • can be used while fighting instead requiring your full attention
  • might have higher difficulty
  • might only be usable once per battle (especially magical energy-based healing.)

examine (3 healing SP effect) At the beginning of combat, make a healing roll (difficulty 10) for each enemy. Each successful roll tells you the toughness of that enemy.

strike vitals (3 healing SP action) You perform your basic knockout attack that deals +1 damage.

vile injection (1 healing SP action): You perform an attack using knockout ability. If successful, the target takes 1 damage and becomes diseased (difficulty checks are 6 + your healing ability).

antidote (2 healing SP prepared bonus action, difficulty 5) Once per encounter you can attempt to remove the poison effect from a target as a bonus action with a difficulty of 5.

quick antidote (4 healing SP partial action, difficulty 10) You can attempt to remove the poison effect from a target as a partial action instead of a normal action.

instant antidote (4 healing SP bonus action, difficulty 15) You can attempt to remove the poison effect from a target as a bonus action with a difficulty of 15.

cure (2 healing SP prepared bonus action, difficulty 5) Once per encounter, you can attempt to remove the disease effect from a target as a bonus action with a difficulty of 5.

quick cure (4 healing SP partial action, difficulty 10) You can attempt to remove the disease effect from a target as a partial action instead of a normal action.

instant cure (4 healing SP partial action, difficulty 15) You can attempt to remove the disease effect from a target as a bonus action with a difficulty of 15.

quick fix (5 healing SP partial action, difficulty 15) You can attempt to heal an injured character as a partial action with a difficulty of 15.

healing touch (5 healing SP prepared bonus action, difficulty 10) Once per encounter you can attempt to heal an injured character as a bonus action instead of a normal action.

resuscitation (5 healing SP prepared partial action, difficulty 15): Once per encounter, you can attempt to heal an incapacitated character as a partial action with a difficulty of 15.

invigorate (2 healing SP close range action) You remove the delayed effect from an ally you can touch.