Searle

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Searle de Beaufort

Samuel Le Bihan 002.jpg

Basics[edit]

  • Magician: 3
  • Gender: Male
  • Experience: 1500 / 3000
  • Hits: 3 / 3
  • Combat Pool: 1
  • AC: 3
  • Modifiers: None
  • Morale: 0
  • Reaction: 0
  • Initiative: 0
  • Movement: 16
  • Description/Background: Searle killed his first demon at the age of fifteen. Or at least that's what he thought it was, even though it looked remarkably like the wizard to whom he was apprenticed. His studies thus prematurely curtailed, he fled the area and tried a number of different occupations, each less successful than the last. His most recent career is that of a naturalist. He knows little about his employer except that he (or she) pays regularly and handsomely.

Traits[edit]

  • Gifts:
    • Filthy Rich: The character owns an obscene amount of property or treasure. He begins play with 100x the normal amount or value of possessions, and each month automatically receives 2d x 25 crowns.
  • Abilities:
    • Leather Armor: Ability to fight and move effectively while wearing leather armor.
    • Scholar: The character is learned in history, philosophy and the natural sciences. He or she may attempt a saving throw to know almost any obscure fact about exotic cultures and natural phenomena, or to read at least snippets of any language. +1 bonus to spell learning rolls.
    • Agile: Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.

Equipment[edit]

Gear[edit]

  • Armor:
    • Leather armor (4 AC, 0 damage reduction, -4 movement penalty)
  • Weaponry:
    • Rapier (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)
    • Dagger X 3 (-1 skirmish, -1 damage, 0 dueling attack, -1 dueling parry, -1 dueling reach, 5 range for thrown)
    • Short bow (-1 skirmish, -1 damage, -1 dueling attack, 25 range)
  • Gear:
    • Large leather-bound book
    • Pens, ink, paintbrushes, box of paints
    • Backpack
    • 5 torches
    • Flint & tinder
    • Traveling clothes
    • Boots
    • Leather hat
    • Gloves
    • 14 days of rations
    • Waterskin

Treasure[edit]

  • Marks: 0
  • Crowns: 87
  • Shillings: 18
  • Pennies: 6
  • Farthings: 14
  • Gems, Jewelry, and so forth:

Spells[edit]

  • Illusion