He had been living in the outback for five years, living off the land, no worries, but that was to change.
One day, while wandering the countryside he can across and old oriental man, he did not know how the man had gotten out there but he was certain that he would not last very long. He offered to help the man get back to civilization, no answer. He asked if the old man needed food or water, nothing. Maybe the man had been in the sun for too long.
The old man motioned for him to sit and then told his story, he had been in the wilderness for fifty years, he was a martial arts instructor, that time had past by. The old man was a part of an advanced invasion squad of ninja from Japan. The plane that they were on was shot down at the end of WWII. This man was older then he looked, or he was crazy, or both.
No wanting the shame of a failed mission, he decided to stay in the wilderness and die. It was taking longer then he thought.
The old ninja had been tracking the young man though the outback for weeks, watching him. His life would not be a complete waste if he could find a man to pass his skills on to. The man to be known as Seeker was that man.
After training for years the student was ready to move on, there was but on lesson left to teach. "Go out, and find the one true answer of life". This was his masters final lesson.
He took the name Seeker, for that was what he was to do, and left the outback. He has joined a team to help fight the evils that plagued the world. He believes that the One Answer, is the living of life to the fullest.
Seeker PL 10 (150PP)
Init +15; 45ft (Run); Defense 31/19 (9 Base, 5 Dex, 1 Dodge, 6 Powers); BAB +9; +13 Melee (Various Weapons), +14 Ranged (8L Throwing Stars); SV Dmg +13, Fort +4, Ref +13, Will +1; Str 18, Dex 20, Con 18, Int 12, Wis 12, Cha 16 (Total 81PP)
Skills: Balance 3/+14, Acrobatics 4/+15, Climbing 2/+6, Survival 2/+3, Sleight of Hand 2/+13, Move Silently 4/+15 (Total 17PP)
Feats: Dodge, Evasion, Expertise, Improved Initiative, Lightning Reflexes, Rapid Strike, Power Attack (Total 14PP)
- Super Dexterity +3 (Source: Training) (Cost 4 / Total 12PP)
- Super Speed +3 (Source: Training; Flaw: No Quick Feats) (Cost 5 / Total 15PP)
- Sword (Weapon) +7 (Source: Technology; Lethal Damage) (Cost 1 / Total 7PP)
- Strike +5 (Source: Training) (Cost 2 / Total 10PP)
- Throwing Stars (Weapon) +4 (Source: Technology; Lethal Damage; Extra: Mighty; Flaw: Uses ) (Cost 1 / Total 4PP)