Seleme - Princess of Terror

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Yes, the name is particularly melodramatic. As I was writing up this Shade Nethermancer the layers of creepiness jut got thicker and thicker. The Nethermancer wizard variant is one of two featured in the Heroes of Shadow; the other being the Necromancer. The nethermancer is a fun idea, manipulating shadows and creating zones. For her second school I went with enchantment to further enhance her mind control abilities. Like the Vryloka, the shade amounts to a funny looking almost human rather than a real race, and again they're best used for their background elements in my opinion.

This character is actually the one I put the most thought into. Among her powers are two cantrips that enable her to use Arcana in place of an Intimidate or Diplomacy check, which I like to think of as her manipulating the shadows to terrify her target into submission. The creepiness inspired me. In addition to the fun powers, I gave the character the Arcane Familiar feat from Arcane Power and selected the Arcane Eye from the Dragon magazine article on familiars. A skull mask completes her look.

I'd recommend this character for folks that are looking for non combat solutions and lots of roleplaying opportunities. For an added bit of irony, I made her lawful good.


<size> <role - ex. arcane leader> <types and keywords - ex. elemental humanoid (aquatic, demon) XP <points> Level <number>
Initiative <bonus> Senses Perception <bonus> <special senses - ex. darkvision>
HP <value> Bloodied <value> AC <value> Fortitude <value> Reflex <value> Will <value>
Resistances <ex. Resist 30 variable (3/encounter)> Saving Throws <bonuses>
Speed <value> <additional forms of movement>
Alignment <alignment> Languages <languages>
Skills <list trained skills and skills the character has a bonus to use>
Str <value> (bonus) Dex <value> (bonus) Wis <value> (bonus) Con <value> (bonus) Int <value> (bonus) Cha <value> (bonus)
Equipment <list>
Feats <list>
Powers <list>