Selig Seven-Fingers

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A character in the Wilderlands Hex Crawl IV B/X Campaign.


Selig Seven-Fingers[edit]

  • Neutral Cleric 5 (Curate)
  • XP: 15,000/25,000 (+5% bonus)
  • Backstory: Selig Seven-Fingers is a wandering priest of Thoth with a fascination in draconic mysteries.

Attributes[edit]

  • STR 12
  • INT 11
  • WIS 13 (+1 magic-based saves)
  • DEX 6 (-1 to hit, +1 AC penalty, -1 initiative)
  • CON 8 (-1 HP/die)
  • CHA 13 (+1 reactions, 5 max retainers, 8 morale)

Combat[edit]

  • HP: 20/20
  • AC: 6
  • Attack:
    • Mace 1d6 damage
    • Sling -1 to hit, 1d4 damage
  • Movement: 90/30/90
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 9
    • Magic Wands 10
    • Paralysation or Petrification 12
    • Dragon Breath 14
    • Rod, Stave, or Spell: 12

Class Abilities[edit]

Turn Undead: D = Skeletons & Zombies, T = Ghouls & Wights, Wraith =7, Mummy = 9, Spectre = 11, Vampire = X

Spells[edit]

Spells/day: 2/2

Memorized: CLW, CLW, Hold Person, Find Traps

First Level Spells[edit]

  • Cure Light Wounds*
  • Detect Evil
  • Detect Magic
  • Light*
  • Protection from Evil
  • Purify Food and Water
  • Remove Fear*
  • Resist Cold

Second Level Spells[edit]

  • Bless*
  • Find Traps
  • Know Alignment
  • Hold Person
  • Resist Fire
  • Silence 15' radius
  • Snake Charm
  • Speak with Animal

Equipment[edit]

  • holy symbol (25 gp)
  • waterskin x2 (2 gp)
  • chainmail (40 gp) 400cn
  • mace (5 gp) 30cn
  • sling (2 gp)
    • 30 sling stones
  • Backpack (5 gp) 80cn
    • Sword +1 / +3 vs dragons 60cn
    • crowbar (10 gp)
    • flask of oil x10 (20 gp)
    • lantern (10 gp)
    • iron rations (30 gp)
    • standard rations (5 gp)
    • 50' rope (1 gp)
    • small sacks x3 (3 gp)
    • large sacks x2 (4 gp)
    • tinder box (3 gp)
    • torches x6 (1 gp)
    • wolfsbane x2 (20 gp)
    • garlic x2 (10 gp)
    • holy water (25 gp)
  • Coin purse
    • 13 gp 19cn