Sellas

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Sellas[edit]

Dispossessed Elven Songpriest


Sellas was once part of a prominent family in Heartland, everything proceeded as was ordained by her family. She soon drew the attentions of the young scion of another prominent line. Then she saw the savage beating of a Wildling to the point of death by his hand. Quintas was doing as any other young lord might do to a slave, after all it wasn't really human, was it? This shattered Sellas' vision of her idyllic world. She slipped out that night as a stowaway in merchant ship.


In the years that followed she found solace in the teachings of Festival, and had at least a fair voice. She soon became a Songpriest, albeit occasionally unconventional. Sellas has a tendency to live forcefully, paying the tavern keeper with one hand of cogs, tossing some to the beggars in the street with the other; usually to the tune of an empty purse. Hopping her way from merchant ship to scrapper skiff she seeks lost knowledge, keeps the spirits of her fellows up, and (when she's lucky) her next meal.

Stats[edit]

Race: Elf

Strength d6

Agility d6

Vigor d6

Smarts d6

Spirit d8

Pace 6"

Parry 5

Toughness 5

Charisma +2

Skills[edit]

Boating d6

Fighting d6

Faith d8

Knowledge - Legends and Lore d4

Lockpicking d4

Notice d4

Persuasion d8

Stealth d4

Taunt d4

Hindrances[edit]

All Thumbs (Racial, -2 to Repair, Roll of 1 causes malfunction)

Heroic (Major) Always help those in need

Enemy (Minor) Quintas the Noble, controlling suitor

Poverty (Minor) Half Starting Funds, can't hold on to money (donates money, carouses)


Edges[edit]

Perfume (Racial) - +2 Charisma

Arcane Background

Songpriest (+2 to common knowledge, knowledge - legends and lore, persuasion)

Powers[edit]

Healing (3PP, removes 1 wound, 2 wound with a raise), Smite (2PP, +2 to damage, +4 on a raise)

Power Points 10

Sins[edit]

(Minor) neglecting to follow up rumors of lost knowledge, allowing glowmad to live;

(Major) neglecting their duties leading to a possible outbreak of glowmadness;

(Mortal) directly causing an outbreak of glowmadness.

Potential Spells to Select for Future[edit]

armor, barrier, battle lust, beast friend, blast, bolt, boost/lower trait, deflection, detect/conceal arcana, dispel, elemental deluge, entangle, fear, god-touched, greater healing, healing, puppet, smite, soothe anger, speak language, speed, stun, summon muse.

Gear[edit]

Hide +1 Armor Weight 10 Cost 75

Silver Rapier d6+d4 Weight 2 Cost 150

Silver Throwing Dagger 3/6/12 d6+d4 Weight 1 Cost 25