Severi Silvertongue
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A character in the Barrowmaze Labyrinth Lord Campaign.
Name[edit]
- Severi Silvertongue
- Neutral Elf 4
- XP: 26,430/32,501
- Backstory: Severi is a wandering elf of grim humor and wild disposition.
Attributes[edit]
- STR 13 +1
- DEX 7 -1
- CON 10
- INT 13 +1
- WIS 14 +1
- CHA 17 +1/+2
Combat[edit]
- HP: 21/21
- AC: 6
- Attack: Halberd, THAC0 16, 1d10+1
- Ranged Attack: Longbow, THAC0 18, 1d8.
- Movement: 60/20
- Saves: Note +1 due to Wisdom, and ring of fire resistance
- Death Ray or Poison 10
- Magic Wands 11
- Paralysation or Petrification 11
- Dragon Breath 13
- Rod, Stave, or Spell: 13
Racial Abilities[edit]
- Infravision 60'
- Immune to ghoul paralysis
- Find secret and hidden doors on 1-2 of D6 when actively searching
- Manhunter: +1 to hit and damage versus men and orcs.
Languages[edit]
- Common
- Faery
- Bestial
- Goblin
- Deadish
Equipment[edit]
- Backpack (8 lbs)
- 5 days rations, Waterskin, Bedroll, flint & steel, large sack, Travelling Spellbook in waterproof case, Scroll case
- Bandolier w/ 2 holy water flasks & 1 oil flask. (4 lbs)
- Silver Dagger (1 lb)
- Chain Mail (30 lbs)
- Pole Arm: Halberd (15 Pounds)
- Belt Pouch, large: 3 platinum pieces, + 5x100gp gems (1 lb)
- Locket with Continual Light pebble inside.
Magic Items[edit]
- Ring of Fire Resistance (worn)
- Wand of Fear, 15 charges
- Potion of Speed (.5 lbs)
Encumbrance[edit]
- Tentative Encumbrance: 60 pounds
Baldawin the Warhorse[edit]
- AC 5
- HD 3
- HP: 13/13
- MR: 120, with up to 400 pounds.
- Two hooves, 1d6/1d6
- Barding
- Saddle, two saddlebags (50gp), 5 days of feed, 5 days iron rations, Longbow w/ 20 arrows (2 of these have Continual Light on the arrowhead, in a small leather pouch), 2 flasks oil.
Other Holdings[edit]
- Severi has put 48gp in the drawer of his desk in his room at the inn. He means to see if anyone takes any.
- Severi has an account for 550gp with the local banker
- Also 4000 in a larger deposit in Ironwood Motte.
- Backup normal spellbook
- Sword! Severi has a sword that he carries when in town, rather than lugging the halberd around.
Spellbooks[edit]
First Travelling Spellbook[edit]
- Level 1:
- Charm Person
- Read Magic
- Sleep X
- Magic Missile X
- Protection from Evil
- Level 2:
- Invisibility X
- Mirror Image X
- Continual Light
- Locate Object
Grimoire[edit]
- Volume 1:
- Read Magic
- Sleep
- Charm Person
- Magic Missile