Shadows Hills Anna

From RPGnet
Jump to: navigation, search

Anna Graham[edit]

Anna.jpg


Background[edit]

Several years back, a rumor was flying around in a small town that one of the local houses was haunted by the ghost of a woman who'd committed suicide there. It wasn't, but so many people thought that it was that the power of their belief gave rise to a tulpa. That's when the rumors really started to spread; the tulpa was so much like an actual ghost, that it attracted the attention of an investigative team from a big city nearby. They were skeptics to the last, deadset on proving the story false. When they were finally confronted by the tulpa, in her glowy, ghostly form, their first and strongest thoughts were that she must be a prankster, a hoax. They were so completely convicted on this idea that it became true. The tulpa became a clever young girl in makeup, and thanks to the quick thinking of the trickster archetype that the researchers had thought up for her she was able to talk her way out of having the police called on her.

She beat feet out of the town quickly, all the same, and made her living however she could for a few months. It was pretty easy finding jobs, really; when she lied on a job application, so long as the potential employer believed it she actually had the skills she claimed she did. Unfortunately, she must have done this one time too often, or maybe the suits were on her from the moment they heard about the too-neat ghost story, but one day at work she was taken by Section M, a special investigative unit tasked with solving supernatural mysteries. She spent months at one of their facilities, while Section M scientists did experiments to find the limits of what she could become.

Eventually, they probed too far, and turned her into a ghost again. She walked through the walls of her cell and possessed one of the researchers before he could sound the alarm. Now that she had a body that Section M wouldn't be suspicious of, she was able to escape, and she left the scientist locked in a broom closet at a nearby motel after taking his money, keys and an experimental memory-altering device she'd stolen on her way out of the facility. She called the front desk to say she was checking out of her room; naturally, the clerk believed she was human, so she became one again.

She went on the lam again, and eventually found herself drawn to Shadow Hills, a place where everyone has a secret. With the clever application of stage makeup and a liberal dose of lying her ass off, she convinced the school registrar that she was a Tanuki. Time will tell whether the disguise will hold up, especially given her mischievous nature that seems to demand that she give conflicting stories to everyone she meets.

Stats[edit]

Strength 10

Dexterity 10

Constitution 16

Intelligence 12

Charisma 18

Wisdom 14

Saves[edit]

Toughness: +3

Reflex: +0

Fortitude: +3

Will: +2

Combat[edit]

Attack Bonus: +0

Defense Bonus: +0

Skills[edit]

Bluff 13

Sense Motive 8

Notice 8

Diplomacy 8

Gather Information 8

Computers 3

Feats[edit]

Luck 3

Ultimate Bluff

Jack of All Trades

Taunt

Master Plan

Powers[edit]

Shapeshift 10 [70 pp]

--Free Action (+1)

--Continuous Duration (+1)

--Limited (-1): She can only assume forms that are at least generally humanoid in appearance.

--Unique Flaw (-1): If anybody is actually aware that she is a Tulpa, they can, with a Concentration Check (I'm not sure what the DC should be), force her to shift into another form for a scene.

--Limited (-1): She can control her form to an extent, but first she has to convince somebody that she really is whatever she wants to emulate. This requires a Bluff Check, although once she's convinced somebody that she's a particular monster, further checks shouldn't be necessary to re-manifest those powers unless they have reason to believe that she's lying. And since her power is Continuous, she doesn't need to make a Bluff check to use any powers she currently has; she just needs to do so if she wants to reconfigure herself.


Device 2 (Easy to Lose): Neuralyzer [6 pp]

--Mental Transformation 8 (Memory Alteration) (Touch Range, Continuous)

--Skill: Computers 8


Comprehend Languages 4, Selective [9 pp]

--Speak, Read and Understand any Language. Anyone hearing her can understand her regardless of language... if she wants them to.


Luck Control 1 [3 pp]

--By spending a Hero Point, Anna can force another character to reroll a d20 and take the worse of the two rolls. The target can spend a Hero Point to avoid having to reroll.

Complications[edit]

Section M is probably still looking for her.

Skeleton in the closet: she needs to keep her identity as a Tulpa a secret.

Compulsive Trickster

Tanuki Template![edit]

Density 8 [24 pp]

She can turn herself to stone. Like in Mario Bros.!


Dimensional Pocket 3 [6 pp]

Hammerspace!


Comprehend Animals 2 [4 pp]

She can both speak to and understand the cheeky little buggers.


Super-sense 1 (Ultra-hearing) [1 pp]

These ears aren't just for show, ya know!


Quickness 10 [10 pp]

Tanukis are sneaky little devils.


Mind Reading 5 [5 pp]

Very sneaky!