Shadowwalkers: Chargen
You are welcome to use the following Template for your character sheet or replace it with your own format. Just make sure everything is clearly labeled with their appropriate die notations.
Step One: Rank Attributes[edit]
Each character is ranked in six Attributes
DEXTERITY | STRENGTH | PERCEPTION | REASON | AFFINITY | WILLPOWER
Rank one Attribute at two at and three at
Step Two: Rank Roles[edit]
Each character is ranked in five roles:
FIXER | INFLUENCER | PERFORMER | RESEARCHER | SCRAPPER
Rank one Role at one at two at and one at
Step Three: Assign/Rank Knacks[edit]
Knacks [edit]
Knacks are specific specialties under a given Role that the character is just a natural at.
Starting knacks are worth an extra to the roll it applies to but can be stepped up during chargen as outlined below.
Each player gets to assign two free knacks at to their Character's role.
Each player gets to assign one free knack at to their Character's role.
Each player gets to assign two additional knacks at to any role rated or higher or step up an existing knack (or two) at a one-for-one exchange rate.
Knacks cannot be assigned to a character's role.
No knack can be stepped up higher than the dice value of the role it is assigned to.
Step Four: Select Distinctions[edit]
Each character is ranked in three Distinctions:
ECHO | PROFESSION | WILDCARD
All Distinctions are ranked at
Echo [edit]
Echo describes where your character's life intersected with the supernatural and how that changed them. Echo also determines your character's Power Set.
Profession [edit]
A character's Profession is what they do outside their place in the supernatural world, though Profession and Echo are often a hand in glove prosopect, the one supporting and enhancing the other.
< < < Go to Profession Distinction
Wildcard [edit]
The Wildcard distinction represents something truly unique about your character that sets them apart from their fellows and can be just about anything within reason.
< < < Go to Wildcard Distinction
Step Five: Select SFX[edit]
SFX, or special effects, are stunts added to your various distinctions. Each character starts play with the Hinder SFX active on each of their three distinctions.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a to represent your distinction.
- Additionally, each character gets to add two more SFX to one or two of their distinctions. Use the information on pp 62-63 of the handbook to build your SFX.
- Note: While this game does use Powers, DO NOT use any of the Power SFX on pp 191-192 nor the Abilities SFX found on pp 194-213.
Step Six: Rank Power Set Powers[edit]
Each character starts with a power set of the same name as their Echo Distinction. Each set includes three powers. Rank one power at and two at If a power would apply to a given action, add the power's die to the roll. Only one power may be added to a given roll. Low or no-stakes actions generally won't require a roll to use.
Awakened Power Set | Bloodless Power Set | Changeling Power Set | Exiled Power Set | Forgotten Power Set | Guardian Power Set | Mystic Power Set | Null Power Set | Promethean Power Set | Revenant Power Set | Touched Power Set | Unfettered Power Set | Watcher Power Set