Shadowwalkers: Cortex Prime by Night - Grey

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Grey :: Eternal[edit]

GreyPic1.png

Death is an opportunity for learning.[edit]

Attributes d6 Arrow03.png[edit]

Physical Attributes[edit]

DEXTERITY d6

STRENGTH d8

Mental Attributes[edit]

PERCEPTION d6

REASON d8

Social Attributes[edit]

AFFINITY d6

WILLPOWER d10

Roles and Knacks d4Arrow03.png[edit]

FIXER d8

Credentials d8

INFLUENCER d6

You Shall Not Pass! d6

PERFORMER d4

RESEARCHER d10

Egyptian Lore d6
Info Sifting / Diamond In The Rough d6

SCRAPPER d6

Distinctions/SFX d8[edit]

Echo: Eternal d8[edit]

One of the blessed of Ancient Egypt has granted you eternal life, calling on the power of Osiris, Horus, or another of the ancient gods of Egypt. Part mystic ritual, part alchemical process, the elixir of life must be administered at the right time, in the right way, using components that are nearly impossible to find in the modern world. A successful use of the elixir means death is no longer an ending, but simply an obstacle to be overcome. The constant influx of life energy has moved you beyond fatigue or the (physical) need for sleep, and you cannot be forced into slumber or rendered unconscious against your will. However, you can be physically taken out if sufficient damage is done to your corporeal form. The ritual that made you renders you immune to disease, toxins, and poisons, save for specific magical compounds created to target the elixir of life than runs through your veins.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png to represent your distinction.
Check002.png SFX - Years of Experience: Spend 1 PP to reroll a single die in a pool, taking the better result.​

Profession: Dealerd8[edit]

Grey deals in many things - the stock market, spells, magical trinkets, even advice. Regardless of the product, he is tough but fair in his dealings.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png to represent your distinction.

Wildcard: Thinking Outside The Box d8[edit]

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png to represent your distinction.
Check002.png SFX - Messy Solutions: Step up an Attribute or Role. If the roll succeeds, introduce a d8 complication based on the compromise the character made to turn things in their favor. If the roll fails, automatically use Hinder with Thinking Outside The Box for the character's next roll, as the character tries to figure out what went wrong.​

Power Set: Eternal[edit]

Life Endures d10 The elixir of life runs through both your corporal and spiritual forms, binding them together and restoring the Eternal despite hardships. You regenerate physical damage quickly, and physical trauma affects your ability to act solely based on how much of your body is affected. A bullet through the heart is an annoyance, but an axe cleaving you in twain or fire enveloping your body is much more serious. Even death is only a temporary inconvenience, though it can become complicated as the soul must enter the Neverwhen. The usual roll to return involves the Willpower attribute and the Fixer role in conjunction with the Eternal Distinction and this power. When the Eternal returns to life, step down the Mortal stress track. If the Eternal gets a heroic success or delays returning to life until the next scene, clear the Mortal stress track entirely.

Might of the Eternal d8 The power of the elixir of life enhances the Eternal's capabilities, making him supernatural strong on both a physical and spiritual level. Physically, the Eternal exceeds mortal bounds of strength and is capable of impressive feats. Spiritually, the character is nearly incorruptible, and can block an opponent's passage through sheer force of will to the point where the opponent can damage themselves when failing to overcome the Eternal. This effect (which Grey calls "You shall not pass!") utilizes the Willpower attribute and the Influencer role in conjunction with the Eternal Distinction and this power.

Ritual Magic d8 Eternals do not summon magic on a moment's notice like mystics. Instead, they utilize rituals and foci for effects that are slower and more subtle...but no less powerful. This is typically used to create Assets for later use that exceed the normal limits of what an Asset can do. Ritual Magic can be used in a combat situation only if the character prepared a ritual in advance. For example, a mystical amulet could be prepared for an ally that would block the first stress they take from a mystical source. The gamemaster can require specific components for any ritual, which require the character to acquire them before the ritual can be performed. Specific rituals can be found here.

SFX: Spend a PP to perform a single power in a high stakes action without needing to roll the dice.

Limit [Death]: Shut down the Life Eternal power to clear a stress track of your choice when you successfully use the Life Eternal power. If Mortal stress goes over d12 while shut down, Life Eternal is immediately restored. Prior to that, you may activate an opportunity to restore the power.
Limit [Doubt]: Shutdown any Eternal power to gain a PP. Activate an opportunity or die to restore the power.
Limit: [Judgement] When you betray a sworn oath in the name of the god granting you eternal life, your next death sends your spirit to the Neverwhen to be judged by Osiris. This judgement can result in permanent death.

Stress Tracks[edit]

Mortal Stress[edit]

d4 ||| D0a.png d6 ||| D0a.png d8 ||| D0a.png d10 ||| D0a.png d12 ||| D0a.png TAKEN OUT ||| D0a.png D0Ba.png ||| D0a.png (Temporarily) DEAD

Psychic Stress[edit]

d4 ||| D0a.png d6 ||| D0a.png d8 ||| D0a.png d10 ||| D0a.png d12 ||| D0a.png TAKEN OUT ||| D0a.png D0Ba.png

Spiritual Stress[edit]

d4 ||| D0a.png d6 ||| D0a.png d8 ||| D0a.png d10 ||| D0a.png d12 ||| D0a.png TAKEN OUT ||| D0a.png D0Ba.png

Bio/Background[edit]

Shades of Grey

Reputations[edit]

Positive: The Adept[edit]

Shortly after arriving and scouting out the local leylines, Grey was invited to an audience with The Adept to discuss his intentions. The conversation went well, and Grey gained the Adept's approval for the location of his current abode.

Negative: Jacksaw Pack[edit]

A chance encounter with Blackpaw resulted in Grey's first death since arriving in the city. When Grey returned to life, he decided to teach Blackpaw a lesson, which resulted in the wererat being bound in silver chains and thrown into the river. The wererat barely managed to escape the chains before drowning, and there has been an adversarial relationship between the two ever since.

Negative: Cult of Set (The Awakened)[edit]

The Eternal and the Awakened have been at odds since the time of ancient Egypt. Fortunately for Grey, the Awakened don't have a presence in the city...for now.

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