Shadowwalkers: Mods

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Game Mods[edit]

We will be employing the following Mods in this game. Players familiar with Prime will recognize some of these as default settings for the game rather than modified settings. It is just easiest to keep everything together.

Dice: Roll your dice pool, which should always include one die from each of your three prime traits as well as any secondary trait or other asset/SFX dice that apply. Keep two dice as your Total and one as your Effect die.
Effect Dice: The total value (number of sides) of the effect die detemines the value of an effect die, not the number rolled on that die. Effect determines the strength of a complication or the amount of stress applied in a situation.
Complications and Stress: When a player loses a roll the result will usually be stress, either mortal, psychic, or spiritual. If stress would be inappropriate, then it is merely a narrated setback. The GM may chose to introduce general complications via hitches, or some PCs may have power limits that cause them to pick up complications.
Hitches: Any dice that come up one are hitches and cannot count toward the total or the effect. If you are left without an effect die because of hitches, your effect die is d4. The GM can buy hitches to create complications. If all your dice come up ones, that is a botch.
Opportunities: When the GM rolls a one the players can spend a pp to buy it to step back a complication or a stress track or step up an existing asset for the scene. A bought opportunity also re-activates one shut down Power.
Plot Points: Each player starts with one plot point. The GM starts with a number of plot points equal to the total number of players. Plot points can be earned via Hitches, SFX and Limits. Plot points can be spent as outlined on pp 28-29 in the handbook.
Hero Dice: If a player's total is 5 or more over the opposition's total or static difficulty, they get a hero die equal to the highest die in the opposition's pool (or a d8 vs a static difficulty). If the GM rolls 5 or more over the player, they neither collect their own hero dice nor do they get to remove a hero die from the player. It costs a pp to add a hero die to a roll, but that result is added directly to the total, not just the general pool.
Assets: Scene assets can be bought at d6 with a single pp spend and bumped to d8 if you have an SFX that allows the bump. You can also spend an action to roll to create an asset. The value of a rolled asset is determined by the effect die with a cap of d10 unless the GM rolls d12 d12 to oppose the action. If the GM sets a static difficulty instead of rolling opposition, the asset is ranked d8 regardless of the effect die.
Players can spend an additional pp to make a scene asset last an entire episode.
Action Based Resolution: Because this is a pbp game we will be using this mod instead of the default back and forth rolling mechanic. Players should not wait on any kind of initiative order to post actions. Post your action as you are able and include dice rolls if you think they might be needed. If reasonable, include whether you are willing to spend pp or HD to succeed. The GM will sort action orders and make your spends as ecconomically as possible when they update the scene.
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