Shael

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(Of the Accordlands)

DISTINCTIONS[edit]

  • Gothic Elf Maiden
  • Eagerly and Foolishly Curious
  • Undead Necromancer

NECROPOLITAN[edit]

Exceptional Stamina d10, Enhanced Durability d8, Enhanced Senses d8, Enhanced Reflexes d8, Magical Aptitude d8

  • SFX: Undead Immunities - Spend 1PP to ignore complications caused by ageing, disease, poison, fatigue, sleep, or charm.
  • LIMIT: Undead Weaknesses - Step up Stress or Complications caused by holy magic.

NECROMANCER[edit]

Mystic Blast d10, Sorcery Mastery d10, Mob 3d8, Flight d8

  • SFX: Rotten Shield - Spend 1PP to ignore Physical Stress against you and reduce Mob by a d8. Recover Mob dice in the next non combat scene.
  • SFX: Horde - When using Mob against multiple opponents you may add a d6 and keep an extra effect die for each target beyond the first.
  • SFX: Dark Magic - before making a roll with a NECROMANCER power, you may borrow a die from the Doom Pool. Step it up and return it when you are done.
  • SFX: Foul Summons - Spend 1PP to step up a Mystic Resource.
  • LIMIT: Utility Magic - Sorcery cannot be used to create Stress.
  • LIMIT: Growing Dread - When using NECROMANCER powers in a die pool, both 1s and 2s count as opportunities (though only 1s cannot be used for total or effect dice.)

SPECIALTIES[edit]

  • Mystic Master d10
  • Lore Expert d8
  • Intimidation Expert d8
  • Diplomacy Expert d8