Shattered Lands/Chet Olmec

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General Info[edit]

Eyes: Dreamy Hair: Fabulous Height: Tallish Weight: Rrrripped

MAX HP 50 Bloodied 25 Surge Value 12 Surge per Day 9

Initiative 4

Speed 5 (6-1)

Miscellaneous Vision or Senses Normal Vision

Languages Common, Dwarf

Defenses[edit]

AC 23= 10+3(1/2 LvL)+(8 Armor)+2 (Enhancement Bonus)

Fort 20= 13+4(Ability)+1(Class)+1 (Enhancement)+1 Racial

Ref 16= 13+1(Ability)+1 (Enhancement)+1 Racial

Will 18= 13+2(Ability)+1(Class)+1(Enhancement)+1 Racial

Ability Scores[edit]

Ability Bonus(B) [B+1/2 LvL]

STR 19 (+4) [+7] INT 11 (+0) [+3]

CON 13(+1) [+4] WIS 10 (+0) [+3]

DEX 12(+1) [+4] CHA 15 (+2) [+5]

SKILLz[edit]

Trained

Athletics(STR) +12

Endurance (CON) +9

Heal (WIS) +8

History (INT) +8

Intimidate (CHA) +10

Passive

Insight(Wis) 13

Perception (Wis) 13

Path Features[edit]

Battlefront Leader Gain proficiency with heavy shields and gain the battlefront shift encounter power.

Bravura Presence Ally who sees you who spends an action point to take action and attacks can use this: On hit, ally can make a basic attack or take a move/ on a miss the ally grants combat advantage until the end of their next turn.

Inspiring Word May use inspiring word 2 times an encounter, but only 1 time in a single round.

Feats[edit]

Inspired Defense Ally gains +1 to all defenses after recieving an "Inspiring Word" Until the End of your next turn.

Armored Warlord Gain proficiency with Scale Armor and gain one extra healing surge

Templar's Dazing Fist Target hit with the Templar's Fist power is Dazed Until the end of your next turn.

Templar's Tugging Fist Target hit with the Templar's Fist power may be slid 3 squares.

Cahulaks Novice Gain the "Tripping Cahulaks" Encounter Attack Power.

@-WILLs[edit]

Direct the Strike
Standard, Martial
Ranged: 5
Target: One Ally
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.

Furious Smash
Standard, Martial, Weapon
Range: Melee Weapon (Reach with Cahulaks)
Attack: +10 vs. Fort
Target: One Creature
Hit: Deal 4 (STR) Damage to the target. Choose one ally adjacent to either you or the target. That ally applies +2 as a power bonus to his next attack and damage against the target. This effect is lost if the ally doesn't attack the target on the ally's next turn.

Brash Assault
Standard, Martial, Weapon
Range: Melee Weapon (Reach with Cahulaks)
Attack: +10 vs. AC
Target: One Creature
Hit: 1d8+5 damage.
Effect: The target can make a melee basic attack against you as a free action and has combat advantage against you for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.

Encounters [edit]

Battlefront Shift
No Action, Martial
Range: Close Burst 3
Target: You or one ally in burst
Trigger: You roll initiative
Effect: The target shifts half his speed.

Inspiring Word
Minor Action, Healing, Martial
Range: Close Burst 5
Target: You or one ally in burst
Special: You may use this 2 times in a single encounter/1 time a round.
Effect: The target can spend a healing surge and regain an additional 2d6 HP.
FEAT EFFECT: The target gains a +1 to all defenses until the end of their next round.

Luring Focus
Standard, Martial, Weapon
Range: Melee Weapon (Reach)
Target: 1 creature
Attack: +10 vs. Fort
Hit: 1d8+5 damage. Choose another enemy within 5 squares of you and pull it 2 squares
Special: When charging, you may use this in place of a basic attack.

Tripping Cahulaks
Standard, Martial, Weapon
Range: Melee Weapon (Reach)
Target: One Creature
Attack: 10 vs. AC
Hit: 1d8+5 damage and you pull the target 1 square. Until the start of your next turn, you can make the following secondary attack against the target.
'Secondary'
Opportunity Action
Range: Melee 1
Trigger: The target willingly enters a square that is not adjacent to you while you are wielding a cahulaks.
Attack: +10 vs. AC
Hit: 1d8 damage, and you knock the target prone.

Aid the injured
Standard, Healing, Martial
Range: Melee Touch
Target: You or one adjacent ally.
Effect: The target may spend a healing surge.

Templar's Fist
Standard, Arcane, Implement, Psychic
Range: Close Burst 5
Target: One creature in burst
Attack: +7 vs. Will
Hit: 1d10+4 Psychic damage and the target is slowed until the end of your next turn.
FEAT BONUS on hit: The target is also dazed (EONT) and slid 3 squares.
Effects: The next ally who hits and damages the target before the end of your next turn gains a +3 power bonus to attack rolls until the end of their next turn.

Daily[edit]

Fearless Rescue
Immediate Reaction, Healing, Martial, Weapon
Range: Melee (Reach)
Target: The triggering Enemy.
Trigger: An enemy within 5 squares of you reduces an ally to 0 hit points or fewer.
Effect: Before the attack, you can move to the nearest square from which you can attack the target.
Attack: +11 vs. AC
Hit: 2d8+5 damage.
Effect: The ally can spend a healing surge and regains an additional 1d6 HP for each attack you provoked while moving to the target.

Stand the Fallen
Standard, Healing, Martial, Weapon
Range: Melee (Reach)
Target: One Creature
Attack: +10 vs. AC
Hit: 3d8+5 damage.
Effect: Each ally within 10 squares can spend a healing surge and regains +2 additional hit points on top of that.

Stand Tough
Minor Action, Healing, Martial
Range: Close Burst 5
Target: You and each ally in burst
Effect: The targets regain 12 hit points.

GEAR[edit]

Adventurer's Kit

+1 Cahulaks of Distance (Heavy Thrown, Range of 8/16, +1d6 crit damage)

+2 Magic Drakescale Armor +2 AC Enhancement Bonus, no AC Penalty, -1 to speed

Power Jewel Daily: As a minor action, regain the use of a 1st or 3rd level encounter power.

640 GP in favors (320 with Draj Templars, 160 with Temples, 160 with Common folk of Draj)

Shattered Lands