Shaw

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Osteon Shaw: Warforged Draconic Bloodline Sorcerer

Character[edit]

Age: 10

Height: 6’2”

Weight: 270 lbs

Background: Courtier

Ideal: Culture- Learning About others reveals important qualities in us. (Good)

Bond:

Flaw:

Quirk: You don't know how to filter your feelings and are prone to dramatic emotional outbursts.

General[edit]

AC: 15

HP: 17/17

Speed: 30ft

Alignment: Neutral Good

Languages: Common, Draconic, Elvish, Dwarvish, Halfling

Abilities (+modifiers)[edit]

  • Wisdom 12 (+1)
  • Intelligence 14 (+2)
  • Constitution 10 (0)
  • Strength 10 (0)
  • Dexterity 13 (+1)
  • Charisma 16 (+3)

Skills and Proficiencies[edit]

  • Deception (+5)
  • Insight (+4)
  • Intimidation (+5)
  • Perception (+4)
  • Persuasion (+5)

Proficiencies:

  • Daggers, darts, slings, quarterstaffs, light crossbows
  • Poisoner’s Kit
  • Jeweler’s tools

Saving Throws[edit]

  • Constitution (+2)
  • Charisma (+5)

Traits[edit]

  • Constructed Resilience. You were created to have remarkable fortitude, represented by the follow­ing benefits: You have advantage on saving throws against being poisoned, and you have resistance to poison damage.

- You don't need to eat, drink, or breathe. - You are immune to disease. - You don't need to sleep, and magic can't put you to sleep.

  • Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.
  • Integrated Protection. Your body has built-in defen­ sive layers, which can be enhanced with armor:- You gain a +l bonus to Armor Class. You can don only armor with which you have profi­ ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. - While you live, your armor can't be removed from your body against your will.

Features[edit]

  • Dragon Ancestor- You have a specific dragon type as your ancestor. You can speak, read, and write Draconic and you double your proficiency bonus for CHA checks involving dragons.
  • Draconic Resilience - As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.
  • Font of Magic- You have 3 sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.
  • Metamagic- You gain the ability to twist spells to suit your needs:

Subtle Spell When you cast a spell, you can spend 1 sorcery point to cast it without any S or V components. Twinned Spell When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

  • Court Functionary- Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.

Equipment/Gold[edit]

Combat[edit]

Spells[edit]

Cantrips[edit]

1st Level[edit]

2nd Level[edit]