Shehl D'ghonsarvi
A PC in the Star Trek Adventures game Star Trek Hyperion
Summary[edit]
Bio: Male Klingon
Environment: Starship / Starbase
Upbringing: Klingon Defense Force (accepted)
Rank: Lieutenant (KDF)
Assignment: Political Liaison, Translator, Intelligence Agent
Role Benefit (Political Liaison): You represent the official government of the Klingon Empire. You gain an additional Directive, which only applies to you, which reflects the political stance of the government you represent. Your gamemaster will work with you to determine the wording of this Directive. It serves to provide you with a source of complications and potential restrictions when acting against the interests of your government, and benefits when you are acting with the full support of your superiors.
Role Benefit (Intelligence Agent): Once per adventure, you may create a trait without requiring a task or spending any Momentum, Threat, or Determination. This trait must reflect information, physical resources, or access to a location (such as access codes or identification data) provided to you by a contact or by your agency.
Traits: Klingon
Stats[edit]
Stress: 9 / 9
Protection: 1
Determination: 1 / 3
Disruptor Pistol: 4 (Deadly, Intense)
Bat'leth: 3 (Deadly, Intense)
Unarmed Strike: 2 (Stun)
Attributes & Disciplines[edit]
| Attribute | Discipline |
|---|---|
| Control 9 | Command 4 |
| Daring 9 | Conn 2 |
| Fitness 9 | Security 3 |
| Insight 12 | Engineering 2 |
| Presence 9 | Science 4 |
| Reason 8 | Medicine 1 |
Talents & Abilities[edit]
Bold: Science: Whenever you attempt a Science task, and you buy one or more d20s by adding Threat, you may re-roll a single d20.
Dauntless: Whenever another character attempts to intimidate or threaten you, you may suffer 2 Stress to ignore their attempt.
Multi-Discipline (Intelligence Agent): You may select one additional Role Benefit, which may not be Commanding Officer.
Well-Informed: You have contacts everywhere and you listen to news and rumors from far and wide. At the start of a scene, you may add 1 Threat to ask the gamemaster two questions about the situation or location, as if you had spent Momentum on the Obtain Information spend. The answers you receive will be knowledge you’ve gained from your contacts and the news and rumors you’ve heard.
Species Ability - Brak'lul: You gain 1 Protection which stacks with the benefits of any armor worn. Further, when another character attempts First Aid to heal you, they may re-roll a d20.
Focuses[edit]
Composure
Cultural Studies
Espionage
Infiltration
Intimidation
Linguistics
Pastimes[edit]
Personal Combat
Values[edit]
You must walk barefoot in the dirt to really understand a world.
We are all connected despite being worlds apart.
Push me too far and you'll see my ugly side.
Seeking to find myself far from home.
Appearance[edit]
Generally dresses in fine Klingon clothing befitting his station. Though he offers a smile, it almost always comes across as a predator about to eat some prey. Once he opens his mouth and begins negotations, things get better, but his initial impression might be off-putting.
Relationships[edit]
His father died in the war, serving alongside his son. His mother is still alive and lives in Qo'noS in a stately home that befits the matriarch of a veteran's and diplomat's family. He has two brothers and a sister. His sister has married into a noble house, but they don't have much contact because there is a bit of bad blood between the Patriarch and Shehl being in the diplomatic core associated with Star Fleet. His older brother hasn't been seen for years, and no one seems to know what he is up to, though he has never been reported as having been killed. He was working as an arms smuggler when he disappeared. His younger brother is part of the KDF, and is climbing the ranks nicely.
Background[edit]
Shehl grew up in the KDF and after serving for bit he was selected for Intelligence. During the Dominion War he was flipped by Star Fleet Intelligence, and he essentially switched sides.