Shellbert

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Name: Shellbert Species: Omanyte Nature: Mild (+2 Special Attack, -2 Defense) Base Relation: Sp. Atk., Def, Sp. DEF, HP, ATK, SPD. Hit points: 36

HP: 7

Atk: 7

Def: 11

S. Atk: 12

S. Def: 11

Spd: 5


Moves:

Constrict

Withdraw

Water Gun (via Mentor)

Ancient Power (via Ancient Heritage)


Capabilities:

Overland 3, Swim 5, Jump 1/1, Power 1, Gilled, Naturewalk (Ocean), Underdog

Skill List:

Athl 2d6+2, Acro 2d6, Combat 2d6, Stealth 2d6+2, Percep 2d6, Focus 3d6+1

Ability: Shell Shield

Once per scene, use Withdraw as a Free Action Interrupt. You must still use a Shift action to end the Withdraw effect.

Struggle Attack (not a Move, STAB never applies)
Type: Normal or Water
Frequency: At-Will
AC: 4
Damage Base 4: 1d8+20 / 23
Class: Special
Range: Melee or Ranged 6, 1 Target


Move: Constrict

Type: Normal

Frequency: At-Will

AC: 2

Damage Base 1: 1d6+8 / 11

Class: Physical

Range: Melee, 1 Target

Effect: Constrict lowers the target’s Speed 1 Combat Stage. Constrict may be used as a Swift Action against targets the user is Grappling, and automatically hits when performed this way.

Contest Type: Tough

Contest Effect: Safe Option


Move: Withdraw

Type: Water

Frequency: At-Will

AC: None

Class: Status

Range: Self

Effect: The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gain 15 Damage Reduction. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action.

Contest Type: Cute

Contest Effect: Sabotage


Move: Ancient Power

Type: Rock

Frequency: EOT

AC: 2

Damage Base 8: 2d8+23 / 32

Class: Special

Range: 6, 1 Target, Spirit Surge

Effect: On 19+, the user has each of its stats raised by +1 Combat Stage.

Contest Type: Tough

Contest Effect: Desperation


Move: Water Gun

Type: Water

Frequency: At-Will

AC: 2

Damage Base 4 (6): 2d6+22 / 29

Class: Special

Range: 4, 1 Target

Effect: None

Contest Type: Cute

Contest Effect: Steady Performance

Special: Grants Fountain