Ship Stats: Devil's Due

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New Ship Rules[edit]

All vessels have one Upper Deck weapon mount. This may fire in all directions, except on Galley-hulled vessels where it may fire only in the Fore Arc. Armed Carracks also have one pair of Port/Starboard weapon mounts. These weapons may fire only into the Port/Starboard arc.

Ships may only mount one weapon per weapon mount.

Hull Types[edit]

Galley[edit]

  • Variants: Bireme, Trireme

Knarr[edit]

  • Variants: Longship, Cog

Caravel[edit]

Carrack[edit]

  • Variants: Great Carrack

Hull Stats[edit]

Galley (Resources 3)[edit]

  • Speed: 3/4 mph
  • Maneuver: -3S (Sail), -2S (Rowed)
  • Crew: 60/10
  • Cargo: 40 tons
  • Soak: 6L/12B
  • Health Levels: Ux8/Mx4/Cx3/I/D
  • Other: Coastal vessel

Bireme (Resources 3)[edit]

  • Speed: 4/5 mph
  • Maneuver: -3S (Sail), -1S (Rowed)
  • Crew: 120/20

Trireme (Resources 4)[edit]

  • Speed: 5/7 mph
  • Maneuver: -3S (Sail), +0S (Rowed)
  • Crew: 200/35

Knarr (Resources 3)[edit]

  • Speed: 2/6 mph
  • Maneuver: -3S (Sail)
  • Crew: 20/10
  • Cargo: 24 tons
  • Soak: 6L/12B
  • Health Levels: Ux6/Mx4/Cx3/I/D

Longship (Resources 3)[edit]

  • Speed: 5/12 mph
  • Maneuver: -3S (Sail), -1S (Rowed)
  • Crew: 40
  • Cargo: 12 tons
  • Health Levels: Ux8/Mx4/Cx3/I/D

Cog (Resources 3)[edit]

  • Other: Coastal Vessel

Caravel (Resources 4)[edit]

  • Speed: 3/9 mph
  • Maneuver: -1S (Sail)
  • Crew: 25/10
  • Cargo: 30 tons
  • Soak: 8L/12B
  • Health Levels: Ux10/Mx5/Cx4/I/D

Carrack (Resources 4)[edit]

  • Speed: 3/9 mph
  • Maneuver: -2S (Sail)
  • Crew: 60/15
  • Cargo: 160 tons
  • Soak: 10L/16B
  • Health Levels: Ux12/Mx6/Cx4/I/D

Great Carrack (Resources 5)[edit]

  • Speed: 2/7 mph
  • Maneuver: -4S (Sail)
  • Crew: 300/60
  • Cargo: 400 tons
  • Soak: 12L/18B
  • Health Levels: Ux14/Mx6/Cx4/I/D

Modifications[edit]

A ship may have any number of modifications, but two modifications of the same type do not stack.

Armed (Carracks only)[edit]

  • Halve cargo capacity, gain Port/Starboard weapon slots

Lateen Rigging[edit]

  • Increase maneuverability, decrease narrative speed

Passenger Quarters[edit]

  • Halve cargo capacity, gain comfortable quarters

Ram[edit]

  • Vessel suffers no damage when ramming other Second Age vessels (ramming rules in Scroll of Kings)

Craftsmanship[edit]

Fine (+0 Resources)[edit]

  • Choose one: +1 Maneuver, +1L/1B Soak

Exceptional (+1 Resources)[edit]

  • Choose two: +1 Maneuver, +1L/1B Soak, +10% cargo capacity, +1 Undamaged Health Level

Ship Weapons[edit]

All weapons have the 2, A (Ammunition: see below), and S (Ship) tags. All require a time measured in long ticks to reload before firing. This may be reduced by 1 for each success on a Dex+Archery roll with a difficulty of the weapon's negative Accuracy.

Demi-culverin[edit]

  • Speed 4Long, Accuracy -2, Damage 16L/4, Rate 1, Range 150, Cost OOOO

Demi-cannon[edit]

  • Speed 4Long, Accuracy -3, Damage 18L/5, Rate 1. Range 125, Cost OOOOO

Falconet[edit]

  • Speed 3Long, Accuracy -1, Damage 8L/3, Rate 1, Range 300, Cost OOOO

Minion[edit]

  • Speed 3Long, Accuracy -1, Damage 13L/4, Rate 1, Range 200, Cost OOOO

Ammunition[edit]

Iron Shot (Resources 2)[edit]

  • Default; must be forged.

Sail-Cutters (Resources 2)[edit]

  • Called shot required to target sails. Double damage, but only affects rigging.

Grape Shot (Resources 1)[edit]

  • If a hit with grape shot is successful, any additional threshold successes are compared to the Dodge DV of everyone on deck of the targeted vessel. Against targets that fail to dodge, the weapon does half its listed damage (Overwhelming tag removed). Grape shot never damages targeted vessels.