Shrinker

From RPGnet
Jump to: navigation, search

Shrinker

Once she found that she had powers, she made the right choice. She joined the citys team and became a superhero.

All worked out well for the first few months, but then something happened. During a battle she was caught in the blast of one of her own teammates and it almost killed her. She was certain that the attack had been a purposeful attempt on her life.

Soon after this she left the team and went out on her own. Without the sponsorship that most teams receive, she had to find a way to make money. She soon was out using her powers for personal gain and joined the ranks of the villains.

Shrinker PL 10 (150PP)

Init +4; 30ft (Run), 50ft (Flight); Defence 21/16 [25/20] (6 Base, 4 Dex, 1 Dodge,[4 Powers]); BAB +6; +6 [+10] Melee, +10 [+14] Ranged (10S/L Vibration Blast); SV Dmg +7, Fort +6, Ref +7, Will +3; Str 10, Dex 18, Con 16, Int 10, Wis 10, Cha 16 (Total 50PP)

Skills: Move Silently 8/+12, Spot 4/+4, Listen 4/+4, Search 3/+3, SC: Bio-Chemestry 7/+7 (Total 26PP)

Feats: Aerial Attack, Dodge, Evasion, Darkvision (Total 8PP)

Powers:

  • Shrinking +10 (Source: Mutation; Effect: +4 BAB / Defense) (Cost 2 / Total 20PP)
  • Flight +10 (Source: Mutation; Flaw: Only When Shrunk) (Cost 1 / Total 10PP)
  • Energy (Vibration) Blast +10 (Source: Mutation; Stunt: Duel Damage, Disintigration) (Cost 2 / Total 20+4PP)
  • Amazing (Damage) Save +3 (Source: Mutation; Extras: Reflex Save, Fortitude Save, Will Save) (Cost 4 / Total 12PP)