SoF Exalted/Example Characters

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This page contains several completed characters to demonstrate the conclusion of the chargen process.

Heroic Mortals[edit]

Chotan[edit]

A former royal bodyguard from Tekasso in the Hundred Kingdoms.

CamPL: Heroic Mortal [Refresh: 5; Abilities: 27/4; Advantages: 6/3 +3 Expert; Expert and Heroic only]


Character Aspects

  • Disgraced Former Royal Bodyguard
  • To be free from past mistakes (Ambition/Motivation)
  • Civilised hill tribesman (Background)
  • Everyone has their place (Convictions/Virtues)
  • Quick-tempered (Disadvantages/The Great Curse)

+ + +


Abilities

Physical [Stress:8]

Agility: 3; Endurance: 4; Perception: 3; Strength: 4


Mental [Stress:5]

Craft: 2; Knowledge: 1; Reasoning: 2; Willpower: 3


Social [Stress:4]

Empathy: 2; Deception: 1; Persuasion: 2; Resources: 2

+ + +


Specialty Aspects

  • Stalwart of the Shield Wall (Strength)
  • Wanted in Tekasso (Persuasion)
  • Trusty Axe (Resources)
  • The Guild Got Me Out (Persuasion)
  • No Scholar (Knowledge)

+ + +


Advantages (9 spent)

  • Experienced [+2 Ability points; 2AP]
  • Fearless [+2 to Willpower against fear; 1AP]
  • Hard Style [+2WR unarmed; 1AP]
  • Juggernaught [+2AR with Bulky armour; 2AP]
  • Soft Style [+1 defense in melee; 1AP]
  • Survivalist [+2 to find food/water; 1AP]
  • Weapon Specialist: Axes [+1 to hit with axes; 1AP]

+ + +


Equipment


Lamellar armour, large shield, battleaxe, shortsword,


The Wren[edit]

A young thief working the underworld of Nexus.

CamPL: Experienced Heroic Mortal [Refresh: 5; Abilities: 28/4; Advantages: 9/2 +3 Expert; Expert and Heroic only]


Character Aspects

  • Youthful Master Thief
  • Become the most renowned house-breaker in Nexus (Ambition/Motivation)
  • Grew up on the streets (Background)
  • Everything has a price (Convictions/Virtues)
  • More audacity than sense (Disadvantages/The Great Curse)

+ + +


Abilities

Physical [Stress:4]

Agility: 4; Endurance: 2; Perception: 3; Strength: 2


Mental [Stress:5]

Craft: 2; Knowledge: 2; Reasoning: 3; Willpower: 2


Social [Stress:4]

Empathy: 2; Deception: 4; Persuasion: 3; Resources: 1

+ + +


Specialty Aspects

  • Innocent Face (Deception)
  • Deadly Rivalry with Silken Red (Persuasion)
  • Old Jusei's Lockpicks (Resources)
  • Hraltos the Fence (Persuasion)
  • "This is my last score, I swear" (Willpower)

+ + +


Advantages (12 spent)

  • Acrobatic [+2 to survive falls and negotiate difficult environments; 1AP]
  • Deadly Grace [Use agility in place of Strength in melee; 1AP]
  • Experienced [+2 Ability points; 2AP]
  • Eye for Crime [+2 to Perception to notice crime being done; 1AP]
  • Fast Talker [+2 to convince someone of what you say; 1AP]
  • Fleet of Foot [+2 to run; 1AP]
  • Hide in Plain Sight [+2 to hide in stationary position; 1AP]
  • Locksplitter [+2 to pick locks/crack safes ;1AP]
  • Shadow [+2 to sneak up on another person unseen; 1AP]
  • Spatial Memory [+2 to recall info about place been before; 1AP]
  • Sticky Fingers [+2 to pick pockets/palm unattended items; 1AP]

+ + +


Equipment


Self bow, quiver and arrows, numerous knives, thieves tools, Old Jusei's picks, climbing harness and ropes


Enlightened Mortals[edit]

Beneficent Zu[edit]

A wandering Exorcist fighting a losing battle against the Underworld.

CamPL: Enlightened Mortal [Refresh: 5; Abilities: 28/4; Advantages: 9/2 +3 Expert; Expert, Heroic, and Powers (Restricted)

Refresh: 5

Character Aspects

  • Wandering Exorcist of the Scavenger Lands
  • Protect The People From Shadowlands (Ambition/Motivation)
  • Former Resident of Thorns (Background)
  • Right Action Through Restraint (Convictions/Virtues)
  • Distainful of the Wicked (Disadvantages/The Great Curse)

+ + +


Abilities (30 Spent; 1 Free)

Physical [Stress: 4]

Agility: 2; Endurance: 2; Perception: 2; Strength: 2


Mental [Stress: 6]

Craft: 2; Knowledge: 4; Reasoning: 2; Willpower: 4


Social [Stress: 4]

Deception: 2; Empathy: 2; Persuasion: 2; Resources: 2


Essence [Stress: 4]

Essence: 3

+ + +


Speciality Aspects

  • Knowledge of the Occult (Knowledge)
  • Denizens of the Underworld (Persuasion)
  • Staff of Intangible Mastery (Resources)
  • The Salinan Society (Persuasion)
  • Terrible With Money (Resources)

+ + +


Advantages (12 spent)

  • Custom Stress Track [Essence Pool; 2 AP (Free)]
  • Doctorate: Thaumaturgical Theory [+2 to knowledge rolls in related field; 1 AP]
  • Book Worm [+2 to research rolls using a library; 1 AP]
  • Doctorate: The Underworld [+2 to knowledge rolls in related field; 1 AP]
  • Experienced [+2 to Essence, (+1 to Essence); 2 AP; 1 AP(Free)]
  • Genius at Work [Substitute Knowledge in certain situations: 2 AP]
  • Opportunist [Spend FP to perform Assessment as Free action; 2 AP]
  • Ritual Meta-Power (15) [3AP]
  • Astral Perception Ritual [Spirit Sight; Accelerated Ritual x2, Delayed Power; Strenuous, Sight and Sound, ; 5 RP]
  • Repel Creature Ritual [Exorcism Procedure; Accelerated Ritual x2, Delayed Power; Strenuous, Destructive Repel, Potent Repel; 6 RP]
  • Sense Ritual [Spirit Sense; Accelerated Ritual x2, Delayed Power; Strenuous; 4 RP]

+ + +


Equipment

Exorcist Robes, Buff Jacket, Staff of Intangible Mastery, Thaumaturgical Kit, Battered Travelling Sack.


Staff of Intangible Mastery

Potency: 4

Effect: The Staff of Intangible Mastery grants you the ability to see and interact with Spirits, Ghosts, and the like (granting use of the Astral Perception Power with the Touch Modifier). It also boosts the effectiveness of any Wards you have in place (Granting the Potent Repel modifier to any use of Repel Creature).


Harbinger of Stillness[edit]

A deranged lunatic with an Awakened Essence. Believes he has to bring "peace" the world, but the only peace he brings is death. 

CamPL: Experienced Enlightened Mortal [Refresh: 5; Abilities: 29/4; Advantages: 12/5 +3 Expert; Expert, Heroic and non-super Powers only]


Character Aspects

  • Prophet of Silence
  • Quieten the world, one life at a time (Ambition/Motivation)
  • My past is lost to me (Background)
  • I am righteous enough to see truth (Convictions/Virtues)
  • Unhinged by Enlightenment (Disadvantages/The Great Curse)

+ + +


Abilities

Physical [Stress:6]

Agility: 3; Endurance: 3; Perception: 3; Strength: 3


Mental [Stress:5]

Craft: 1; Knowledge: 2; Reasoning: 2; Willpower: 3


Social [Stress:5]

Empathy: 3; Deception: 0; Persuasion: 4; Resources: 1


Essence [Stress:3]

Essence: 2

+ + +


Specialty Aspects

  • Fanatical Zeal (Willpower)
  • Hunted by the Immaculate Order (Persuasion)
  • Tougher than he looks (Endurance)
  • Unnerving Presence (Persuasion)
  • Sees only what he wants to see (Perception)

+ + +


Advantages (15 APs spent)

  • Bonus Ability Point: Essence [Free as Enlightened Mortal]
  • Custom Stress track: Essence [Free as Enlightened Mortal]
  • Hard Style [+2WR unarmed; 1AP]
  • Root Initiation Form [1AP]
  • Soft Style x2 [+2 defense in melee; 2AP]
  • Weapon Specialist: Unarmed [+1 to hit unarmed; 1AP]
  • Wrestler [+1 to rolls to pull/push/throw; 1AP]
  • Counter Attack [On defensive Spin, spend FP to get free attack; 2AP]
  • Weapon Expertise: Unarmed [+2 to hit unarmed; stacks with WS; 2AP]
  • Augmented Movement [1AP - TMA]
  • Enhanced Speed [1AP - TMA]
  • Enhanced Strength [2AP - TMA]
  • Imbue Armour [Armour or Clothing Only, Soak Only; 1AP - TMA]

+ + +


Equipment

Battered old clothes


Indomitable Edge[edit]

A swordsman trained in the Even Blade Style, seeking to become strong enough to avenge his sister.

CamPL: Enlightened Mortal [Refresh: 5; Abilities: 28/4; Advantages: 9/2 +3 Expert; Expert, Heroic, and Powers (Restricted)

Refresh: 5

Character Aspects

  • Avenging Enlightened Swordsman
  • Kill the Dynasts Responsible For Sister's Death (Ambition/Motivation)
  • Patrician Who Left Realm In Disgust (Background)
  • Never Show Fear, But Always Show Kindness (Convictions/Virtues)
  • Heart Before Head (Disadvantages/The Great Curse)

+ + +


Abilities

Physical [Stress: 4] Agility: 4; Endurance: 2; Perception: 2; Strength: 2

Mental [Stress: 6] Craft: 1; Knowledge: 2; Reasoning: 2; Willpower: 3

Social [Stress: 5] Deception: 2; Empathy: 3; Persuasion: 3; Resources: 2

Essence [Stress: 4] Essence: 2

+ + +


Speciality Aspects

  • Even Blade Style (Agility)
  • The Realm (Persuasion)
  • Heirloom Sword (Resources)
  • Even Blade Style Practitioners (Persuasion)
  • Average Shot (Agility)

+ + +


Advantages (12 AP spent)

  • Custom Stress Track [Essence Pool; 2 AP (Free)]
  • Deadly Grace [May substitute Agility for Strength when fighting Unarmed or using weapon; 1 AP]
  • Experienced [+1 to Essence, (+1 to Essence); 1 AP; 1 AP(Free)]
  • Quick Step [May move before or after action without penalty; 1 AP]
  • Weapon Specialist: Light Blades [+1 to attack rolls with chosen weapon group; 1 AP]
  • Root Initiation Form [1AP]
  • Augmented Movement [Even Blade Footwork; Strenuous(-1), Provided(+2); 2 AP]
  • Enhanced Reflexes [Speed of the Even Blade; Strenuous(-1), Improved Reflexes(+1); 3 AP]
  • Imbue Weapon [Even Blade Form; Even Blade(P); Melee Weapons Only (-1); 2 AP]

+ + +

Equipment

Clothes (Daywear), Buff Jacket, Heirloom Sword, Very Broad Hat, Short bow.

Heirloom Sword (Slashing Sword)

Quality: Perfect (Cost 5)

Effect: The Heirloom Sword's stats are identical to a Slashing Swords (+3 WR, Quick), but the Quick Aspect is Persistent.


God-Blooded[edit]

Dragon Blooded[edit]

Tepet Avuka[edit]

CamPL: Dragon-Blooded/Immaculate [Refresh: 7; Abilities: 30/5; Advantages: 15/6 +3 Expert; All Advantages, Metro Class Super Power only(Through Immaculate Training).


Refresh: 5

Character Aspects

  • Immaculate Monk of the Wyld Hunt
  • Kill the Anathema Who Possessed His Brother (Ambition/Motivation)
  • Black Sheep of House Tepet (Background)
  • Rise Above It All (Convictions/Virtues)
  • Simple Worldview (Disadvantages/The Great Curse)

+ + +


Abilities

Physical [Stress: 6]

Agility: 5; Endurance: 3; Perception: 4; Strength: 3


Mental [Stress: 6]

Craft: 0; Knowledge: 3; Reasoning: 3; Willpower: 3


Social [Stress: 3]

Deception: 2; Empathy: 2; Persuasion: 2; Resources: 1


Essence [Stress: 6]

Essence: 3

+ + +


Speciality Aspects

  • Immaculate Conditioning (Agility)
  • Anathema (Persuasion)
  • Jade Panoply (Resources)
  • Immaculate Order (Persuasion)
  • Immaculately-Censored Education (Knowledge)

+ + +


Advantages(18 + 3APs from Refresh)

  • Custom Stress Track [Essence Pool; 2 AP (Free)]
  • Deadly Grace [Substitute Agility for Strength when fighting unarmed or with melee weapons; 1 AP]
  • Experienced [+1 to Agility, +1 to Essence, (+2 to Essence); 2 AP; 2 AP(Free)]
  • Hard Style [Unarmed Attacks gain +2 WR; 1 AP]
  • Quick Step [no penalty for moving before or after attack; 1 AP]
  • Weapon Specialist: Thrown Weapons [+1 to attack rolls with chosen weapon group; 1 AP]
  • Astral Perception [Pasiap's Humility and the Moment of Daana'd; Touch (+1); 2 AP]
  • Augmented Movement [Air Attunement; Improved Speed (+1) Effortless (-1), Provided(+2), Triggers Anima Banner (-1); 2 AP(Free)]
  • Echolocation [Air Dragon's Sight; Strenuous (+0); 1 AP]
  • Imbue Weapon [Air Dragon's Touch; Lightning (P); 3 AP]
  • Invisiblity [Air Dragon's Shroud; 3 AP]
  • Power Attack, Pulse [Anima Flux; Aura (+1), Aura Only(-1), Effortless (+0), Conditional Trigger: Must have suffered Major Consequence on Essence Track (-2); 1 AP (Free)]
  • Regeneration [Exalted Healing Rate; 2 AP(Free)]
  • Resistance (Disease) [Exalted Disease Resistance; Immunity; 4 AP(Free)]
  • Resistance (Poison) [Exalted Poison Resistance; +8 AR; Improved Resistance(+1); 2 AP(Free)]
  • Super Agility [Air Dragon's Grace; 6 AP]

+ + +


Equipment

Immaculate Garb; Map of Creation; Infinite Jade Chakram; Jade Hearthstone Bracers; Immaculate Texts.


Immaculate Jade Panoply

Hearthstone Bracers (Jade)

Potency: 4

Bracers forged out of one of the types of Jade favored by the Dragon-Blooded. One of the bracers is fitted with a hearthstone setting, while the other is enchanted.

Effect: Jade Hearthstone Bracers grant their wearer the Enhanced Reflexes Power, a feature common to all Hearthstone Bracers. In addition, they provide a +2 bonus to Initiative. Hearthstone Bracers have a single hearthstone setting, and the benefits they provide can only be gained by the Terrestrial Exalted.

Power Item Breakdown:

Enhanced Reflexes (3 AP)

Potency Value: 3

Grace Under Fire (1 AP)

Potency Value: 1

Weakness (Powers only work for Dragon-Blooded)

Potency Value: -1

Total: 3 (Highest Value) + 1 (Average of additional effects) + 1 (Number of additional effects) - 1 (Weakness) = 4


Infinite Jade Chakram

Potency: 6

Effect: The Infinite Jade Chakram, once suffused with essence, allows its wielder to unleash a flurry of Chakrams, the artifact moving so fast it seems to be in multiple places at once. This is a +5 WR Power Attack, Ranged effect that lasts an entire scene, deals Initial Stress-3 each round after the first on a successful damaging attack, and is capable of striking multiple opponents in a single turn of combat.


Power Item Breakdown:

Power Attack, Ranged (Beam or Full Auto, Repetitive, Persistent; 6 AP)
Potency Value: 6

Total: 6 (Highest Value) = 6


Solars[edit]

Radiant Fang[edit]

CamPL: Celestial Exalted [Refresh: 8; Abilities: 32/6; Advantages: 20/10 +3 Expert; All Advantages, Metro Class Super Power only.

Refresh: 8

Character Aspects

  • Wandering Solar of the South
  • Keep the Southern Tribes Free from Oppression (Ambition/Motivation)
  • Warrior Who Was Fated to Die (Background)
  • Never Back Down, From Enemies or Hard Choices (Convictions/Virtues)
  • Foolhardy Contempt (Disadvantages/The Great Curse)

+ + +


Abilities

Physical [Stress: 10]

Agility: 3; Endurance: 5; Perception: 3; Strength: 5

Mental [Stress: 6]

Craft: 2; Knowledge: 2; Reasoning: 3; Willpower: 3

Social [Stress: 5]

Deception: 2; Empathy: 2; Persuasion: 3; Resources: 2

Essence [Stress: 8]

Essence: 3

+ + +


Speciality Aspects

  • Terrifying Martial Prowess (Strength)
  • The Guild (Persuasion)
  • Host-Scattering Spear (Resources)
  • Harmonious Jade (Persuasion)
  • Terrible Liar (Deception)

+ + +


Advantages(22 of 23 spent)

  • Custom Stress Track [Essence Pool; 2 AP (Free)]
  • Experienced [+1 to Agility, +1 to Essence, (+2 to Essence), +1 to Strength, +1 to Endurance; 4 AP; 2 AP(Free)]
  • Fearless [+2 to rolls against fear; 1 AP]
  • Lesser Manse [Placeholder; 1 AP]
  • Inspiring Leadership [Spend 1 FP to gain a number of FP equal to Persuasion that can be granted to allies; 2 AP]
  • Striking Looks [+2 to Persuasion when dealing with opposite sex; 1 AP]
  • Weapon Specialist: Polearms [+1 to attack rolls with chosen weapon group; 1 AP]
  • Armor [Metro Class; Solar Resistance Charms; +11 AR; 4 AP]
  • Augmented Movement [Solar Athletics Charms; Streneous(-1), Provided(+2); 2 AP]
  • Awe [Solar Presence Charms; Aura of Command (P); Streneous(+0); 2 AP]
  • Power Defense [Solar Parry Charms; 2 AP)]
  • Power Attack, Melee [Solar Melee Charms; +11 WR; Improved Weapon Rating(+1), Variable(+1); 3 AP]
  • Regeneration [Exalted Healing Rate; 2 AP(Free)]
  • Resistance (Disease) [Exalted Disease Resistance; Immunity; 4 AP(Free)]
  • Resistance (Poison) [Exalted Poison Resistance; +8 AR; Improved Resistance(+1); 2 AP(Free)]
  • Terrify [Dawn Caste Anima Power ;Strenuous; Horrific, Aura of Terror, Triggers Anima Banner(-1); 3 AP(Free)]

+ + +


Equipment

Short Spear; Desert Garb; Host-Scattering Spear; Short Bow; Tent.

Host-Scattering Spear

Potency: 10

The Primordials had command of many a terrible Host, and there were times that a Solar Exalted was forced to face such a host without the help of their Dragon-Blooded Legions. This spear, capable of emitting a powerful burst of concussive essence in all directions, was created to aid a Solar in such a situation.

Effect: Host-Scattering Spear's mundane stats are those of a Long Spear with +1 WR (+5 WR) and the Large rather than Huge(P) Aspect. It enhances a Solar Exalt's Power Attack, Melee damage by +2, and grants the Power the Reach Modifier. In addition, it grants access to the Power Attack, Pulse Power with a +16 ExR and a radius of the wielder's Zone, and up to 2 Zones in every direction. The Host-Scattering Spear has one hearthstone setting.

Power Item Breakdown:

Power Attack, Melee (Improved Weapon Rating, Reach; 2 AP)

Potency Value: 2

Power Attack, Pulse (World-Class; 6 AP)

Potency Value: 7

Weapon Mastery (Master of the Spear (P))

Potency Increase: 2

Aspect Downgrade (Huge (P) to Large)

Potency Value: 2 (Attunement, Free)

WR Increase (+1 WR)

Potency Increase: 2(Magic Material, Free)

Functions as a long spear

Potency Increase: +0

Weakness (Hearthstone setting removal)

Potency Increase: -1

Total: 0 (functions as long spear) + 0 (Magic Material: WR Increase) + 0 (Attunement: Aspect Downgrade) + 7 (Highest Value) + 2 (average of additional effects) + 2 (number of additional effects) - 1 (Weakness) = 10


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