Socus

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Socus[edit]

  • Alignment(?) Magic-User 2
  • XP: 4,400/5,001
  • XP Bonus: 10%
  • Backstory: TBD by the DM?

Attributes[edit]

  • 12 STR
  • 06 DEX (+1 AC, -1 missile to hit, -1 initiative)
  • 11 CON
  • 16 INT (+2 languages)
  • 06 WIS (-1 to magical saves)
  • 06 CHA (+1 reaction adjustment)

Combat[edit]

  • HP: 7
  • AC: 9/9
  • Attack: THAC0 19
  • Movement: 120'/40'
  • Treasure-bearing movement:
  • Saves:
    • 13 Death Ray or Poison
    • 13 Magic Wands
    • 13 Paralysation or Petrification
    • 16 Dragon Breath
    • 14 Rod, Stave, or Spell:

Class Abilities[edit]

Savant - Identify magic items - takes 1 hour and 100 gp. Must be done in town with a 75% chance of success.

Equipment (22 lbs)[edit]

  • Dagger (1 lb, on belt)
  • Sling (on belt)
  • Belt pouch
  • Bullets x10 (10 lbs, in pouch)
  • Backpack (8 lbs + 3 lbs)
    • Lantern (hanging off pack)
    • Flint and steel
    • Oil flask x4
    • Trail rations x7
    • Waterskin
    • Spellbook (3 lbs)

Treasure[edit]

  • 1,571 gp
  • 5 sp
  • 8 cp

Spells[edit]

1st Level

  • Magic Missile
  • Read Magic
  • Sleep (mem)

Mustard, Riding Horse[edit]

Encumbrance: 34/200 lbs

  • Saddle (25 lbs)
  • Saddle bag x2 (9 lbs)
    • Bedroll
    • Blanket, winter