Soliloquy of a Dhampir:Leech-Men

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Leech-Men[edit]

Leech-Men.jpeg

EXTRA

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8

Skills: Climbing d6, Fighting d8, Notice d8, Stealth d8, Swimming d8

Pace: 6

Parry: 6

Toughness: 8

Special Abilities[edit]

Aquatic: Pace 6

Bite: STR+d8

Blood Drain: Leech-men commonly attack by grappling. When a leech-man has a foe entangled, if the bane wins the opposed roll, it automatically does one Wound of damage, plus an additional Wound for each raise, when it clamps on and sucks the prey’s blood. This ability does not affect any characters who do not bleed normally.

Blood Frenzy: When another animal or character possessing normal blood suffers a wound, all Leech-men within 6” are driven into a frenzy by the scent of blood. This causes them to go Berserk (as per the Edge). Leech-men cannot end their rage until the battle is over.

Low Light Vision: Leech-men ignore any penalties for Dim and Dark lighting.

Weakness (Wood): As a creation of the Blood Witch, vampires suffer +4 damage from weapons made of wood.

Witchline (Blood Witch): Banes of the Blood Witch can be sensed by Dhampir Accursed within 25 feet.