SotS: Corpse Astray: Catol

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Ctol-Cwogohatl aka Catol[edit]

Profession
flesh-bound divinity of the Tides
Adjectives
Changing, resentful, motivated, damp, adventurous, androgynous, responsible
What is Best in Life? (Drives)
Ushering in change, sweeping away debris, taking vengeance

Abilities[edit]

Investigative
Command 1 / 1
Intimidation 1 / 1
Nobility 1 / 1
Corruption 3 / 3
Forgotten Lore 0 / 1
Laws & Traditions 1 / 1
Wilderness Mastery 2 / 2
General
Athletics 5 / 5
Bind Wounds 3 / 3
Preparedness 4 / 4
Stealth 3 / 3
Sorcery 0 / 10 Blast
Sway 3 / 5

Stats[edit]

Health: 1/6; Threshold 3 to 6 (shield); Armor 1 (the fading memory of divine awe)
Morale: 12; Threshold 4; Grit 1 (self-assured)
Sorcery: 10 vs. Health; Damage Modifier +1
Sway: 5; Damage Modifier +1 (majesty)

Sorcerous Spheres[edit]

Blood
You hear the quick, vital rush of blood in those around you, a river of life that you can choke off or increase as you desire. Others feel their hearts quicken while they are near you... unless they displease you. The control of blood can daze others or cripple them with pain. Just be warned: vampires are rare, but if one ever learns of your existence, they will spare no effort to make you their thrall.
Spending Corruption might trigger Maneuvers that daze multiple foes, or save a dying ally’s life by acting like Leechcraft and restoring their blood.
Earth
Dirt and rock (and perhaps even the slurry of the swamp) respond to your will. You can use the earth as a weapon, bludgeoning your foes or trapping them in stone. You can turn swampland into a walkable path, and navigating the under-city is easier for you than for most others. Many an earth Sorcerer has been blackmailed into helping thieves reach hidden vaults of coin and contracts.
Spending Corruption might allow you to open up a stone building like a piece of wet parchment, or to imprison someone bodily in stone.
Water
Expect to be forcibly recruited by sea-borne Mercanti, or by the Guild of Architects and Canal-Watchers. You move and control water on a whim, raising and lowering it through sorcerous will. Your enemies find themselves drowned or battered by deep-sea pressure.
Spending Corruption might raise or lower floodwaters, keep a ship safe on stormy seas, allow you and your friends to breathe underwater for a time, or permanently waterproof a leaking wall.

Gear[edit]

  • An old unmarked shield you picked up somewhere;
  • an ancient congregation of worshipers who once venerated you;
  • a fleshy bipedal androgynous prison your divine nature seems unable to escape;
  • the eternal responsibility of making sure the tides continue to rise and fall;
  • a blue cloak that chooses to act as your armor (Armor 1);
  • a gender that changes with whim and the tides;
  • a hostile secret society who hopes to bind you to their will;
  • very, very old eyes the exact color of the ocean;
  • and a really nice pair of boots

Relationships[edit]

Allies
Guild of Architects and Canal-Watchers 1
Monstrosities 1
Enemies
Mercanti 1