Spatchi Spells
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Mal at Reiss[edit]
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
Power Words-Working on them still[edit]
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
Cantrips[edit]
- Amber level allows one to memorize 20 cantrips
- Psyche Pips Each 5 Points of Psyche allows 4 more cantrips to be memorized.
- 24 Cantrips
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight |
Low Order Magery 2[edit]
- 2 Pip-20th Level: 11,7,6,5,3,3,2,1
First[edit]
- Hold Portal
- Individual Silence
- Light
- Match
- Muscle spasm
- Sleep
- Telescope
- Ventriloquism
- Read Languages
- Silence 1"r
- Charm Animal Class : Dog
SECOND[edit]
- Parachute
- Awaken
- con Light
- Extinguish fire
- Gliding
- Knock
- Magic Missle
Third[edit]
- Ball of Fire
- Clairaudience
- Continual Darkness
- Fly
- Magic Analysis
- Wizard Light
Fourth[edit]
- Poly Self
- One Way Darkness
- Remove Curse
- Slow
- Wizard Eye
Fifth[edit]
- TK
- Teleport
- Crimson Bands
Sixth[edit]
- Disintegrate
- Bomb
- Geas
Seventh[edit]
- Poly Object
- Castle Protection
Eight[edit]
- Double Phasing
Thievish Skills 8[edit]
Thievish Tops[edit]
- Duplicate Poisons
- Bypass Traps 90%+30
- Dagger Sure Strike x6
- Streetwise 75%
- Acrobatics & Parkour Advance Parkour
- Game of Skill +45%
- Move Silently +80%
- Pick Locks 95%
- Pick Pockets 99%
- Tracking 95%
- Juggle 99%
- Dagger Attack Quick-draw
- Dagger Sure Strike x5
- Dagger Throwing Accuracy +20 Critical +
- Lip Reading 90%
- Sap 90% ko
- Sleight of Hand 99%
- Grappling Hook +30%
- Dodge Missiles +5%
- Climbing Walls & Obstacles+90%
- Dodge Missiles +5%
- Fist Attack +2
- Jimmy Portals +50%