Spider-Girl

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Spider-Girl (PL 13)

Init +13; Defense 24 (24 flat-footed); Spd 30 ft., Swinging 50 ft.; Atk +4 melee (+5/5’ reach/crit 20, punch); Atk +4 ranged (+10 or +4/100’ range/crit 20; Snare or Stingers); Dmg +1 (Evasion +15), Fort +1, Ref +15, Will 5; HP 5; Str 10, Dex 14, Con 12, Int 13, Wis 14, Cha 16

Skills: Acrobatics +17, Balance +15, Bluff +5, Diplomacy +8, Jump +8, Sense Motive +5, Taunt +8

Feats: Attractive, Attack Finesse, All-Out-Attack, Connected (Osborn), Expertise, Heroic Surge, Iron Will

Powers: Super Dexterity +10 [Extra: Clinging +6 (Extras: Energy Blast (repel objects), Slow (adhere others to ground)), Combat Sense +12 (Extras: Precognition (Flaw: Danger Only); Power Stunts: All Around Sight, Assessment, Blindsight, Penetrating Attack (missiles and punch)), Super Leaping +9, Super Strength +5; Power Stunts: Dodge, Evasion, Lightning Reflexes; Source: Mutation]

Equipment: Snare +10 [Extras: Multifire, Swinging, +4 Weapon-Stingers [Power Stunts: Dazzle]; Features: Gas Venting, Spring Loaded; Power Stunt: Snare (Extras: Area (impact webbing)); Flaws: Device]

  • Note: Occasionally May uses items made by Osborn (including the glider and pumpkin bombs when she was without powers)

Weaknesses: Naïve Driven