Squat Heavy

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by James Baye

Backgrond[edit]

The common Squat is a short stocky fellows who lust for treasure and drink is surpaced only by his stubburn pride. Most Squats live out there entire lives without ever setting foot in a spire. However every now a then a Squat enter into a self-imposed exile within the Spires. Some fome gangs and claim a piece of the Hive as there own. Others wonder from battle to battle joining gangs in exchange for creds and promise of battle and honourable death.

Recruiting a Rogue Squat Heavy Both Squat muslce and fire power are well sort after and any gang may hire a Sqaut Rogue to the max of 1 per gang. Its 95 creds to hire into the gang. Add this to weapon value to get total character value and addition to gang rating.

Squat Heavy Profile

Squats are know for both their strength and engineering prowess and receive special advances to reflect this.

M WS BS S T W I A Ld                               
4  3  4 3 3 2 2 1  9

Weapons

Squat heavys are armed with the following weapons:

  • An axe/sword or club
  • Autopistol or Laspistol
  • One Heavy weapon
  • Auto Repairer


Special Rules

Stubborn: True to there nature Squats are extremely stubborn and would rather stand and fight that take cover any day. A Squat Heavy may always test to escape pinning whether there is a friendly model within 2' or not.

Not Encumbered: Having a naturally stocky build they are ideal for carrying heavy weapons and equipment and as a result they are not encumbered by heavy weapons and do not suffer the -1WS penalty for having them. Move or fire weapons are still move or fire.

Hatred: Squats suffer hatred for all greenskins and all Hatred rules apply (Just in case your Spire happens to have an Ork/Goblin problem)


Advances

After hiring you make an 3 addition roles on the Rogue Squat Heavy Chart. You may not increase any characteristic more than +2 If the same skill is rolled twice then re-roll to get another.

Sqaut Heavy Advance Chart

1 - +1 Weapon Skill

2 - +1 Attack

3 - Roll a a further D6:

1-3 +1 Strength
4-6 +1 Toughness

4-6 Roll a further D6:

1 - Bersek Charge (Ferocity Skill) 
2 - True Grit (Ferocity Skill)
3 - Armouer (Techno Skill)
4 - Combat Master (Combat Skill)
5 - +1 W (3 maximum)
6 - Weaponsmith (Techno Skill)