Star Knight Atsumi

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Name[edit]

Background[edit]

Cello by Johdie.jpg

Her family isn't terribly well off, but have managed to give her a broad and thorough grounding in the fine arts. She picked the cello as her instrument at 5 yrs, and truly, she expresses the soul of the music with it. Loves the Bach suites for unaccompanied cello, struggling to master Shostakovich's 1st Cello Concerto.

Slightly on the tall side, and while not a knock-out beauty, still very pleasing to the eyes, with grace and a subtle smile.

She enjoys watercolors, chinese-style scroll painting, and loves music most of all. She spends most of her after-school time practicing with the orchestra, but of late has begun to learn about kendo (intellectually, not physically) so she may better appreciate Reiko's talents. She and Taro regularly have a "science-arts" exchange - ie, she gets science tutoring, and he gets lessons on art.

She's also asked Akiro-san if she may join him when he watches old classic movies and more bizarre art films.


Relationships[edit]

Atsumi asked Matsumoto Taro for help with Chemistry their freshman year, and they've been an odd friendship since then. Atsumi respects his creative/pyrotechnic side, and they hit it off well with slightly macabre jokes and black humor - which started when she gave him a bad time about one of his rocket mixtures burning off his eyebrows. If there's interest, it's lopsided and mostly Taro's. She's vaguely aware of Mafuyu, but usually picks times to hang out with Taro when Mafuyu's not there.

Suzuki Akiro is a thin, tall young man, and with his long fingers and near-prodigy level violin playing, Atsumi has given him the nickname "Paganini". A mischivious smile, and more handsome than the actual Paganini, Atsumi is dangerously close to falling hard for him. Sadly for her, he's not interested.

Tadakawa-sensei is the stern conductor of the school, with nearly boundless energy - eventually (actually, fairly regularly at the third rehearsal of every term) he loses his temper when a sizable fraction of the talented orchestra hasn't practiced like they ought. His passion for music and genuine pride in his pupils gives a warm and likeable personality, and like many conductors, he has pupils trailing after him for a word of approval (and he isn't stingy with encouragement). He has their strong loyalty and teacher-worship, which includes Atsumi.

Martin Reiko is, in Atsumi's eyes, a bit like her; a mix of Western and Hihon - but Atsumi is aware she chose her path (sorta) and Reiko got stuck with it. Despite the initial awkwardness and faux pas (to use the French), Atsumi is determine to be a good friend, and has been attending water polo matches (while studying the rules on line)


Abilities[edit]

Str: 8 Dex: 16 Con: 12 Int: 16 Wis: 18 Cha: 20

Combat[edit]

Initiative: +3

Saves[edit]

Fort: +0/1 Ref: +2/5 Will: +3/7

Skills[edit]

Perform 9

Diplomacy 5

Sense Motive 9

Bluff 5

Computers 2

Language 1

Knowledge (Art) 8

Notice 9

Gather Information 4

Concentration 8

Feats[edit]

Attractive

Dodge Focus 4

Equipment 1

Fascinate (Perform)

Luck

Interface (Perform)

Distract

Beautiful Voice (Diplomacy)

Powers[edit]

Con +8

Protection 3

Dodge Focus +4

Charisma +8

Uncanny Dodge (Radar)

Radar: Supersenses 4: Radar (Radius Accurate Radio Sense) (4)

Transmission: Teleport 6, Long-Range

Communication 9 (Radio)

Microwave Blast: Blast 8, Perception, Alternate Save: Fortitude, Action: Full (24)

--Static Discharge: Strike 8, Area (Burst), Alternate Save: Fortitude (1)

--Don't Touch That Dial: Paralysis 8, Perception, Action: Full (1)

Champion Spell[edit]

With Arale:

Growth 4, Continuous (16) (+8 Str,+4 Con, -1 Attack/Defense)

Attack + 7 (14)

Defense +7 (14)

Protection 4 (4)

Impervious Toughness 6 (6) (54)

Protection +7 (7)

Dodge Focus 7 (7)

Fort Save +3 (3)

Ref Save +3 (3)

Will Save +7 (7)

Pure Song: Emotion Control 12, Area (Burst) (36)

Alt Power: Entrancing Song: Stun 12, Range (Perception), Action (Full) (1) (64)

Elemental Power: Indigo

Immunity: Drowning (1)

Swimming 12 (12)

--Alt. Power: Jumping 12 (1)

Insubstantial 1 (5)

Alt Power of Pure Song: Geyser Song: Blast 14, Indirect 3, Area (Cylinder), Knockback 5 (1)

Alt Power of Pure Song: Wave Song: Water Control 18 (1)

Alt Power of Pure Song: Crushing Waves: Blast 15, Accurate 3, Concentration, Action (Full), Penetrating, Distracting, linked to Snare 15, Accurate 3, Concentration, Action (Full), Regenerating, Transparent, Distracting, Reversible, Obscures All Senses (1)


Hero Points[edit]

1 (for cooperative behavior).

Equipment[edit]

Cello, mellow & haunting


Complications[edit]

Point Total[edit]