Star Worlds:Attributes

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Attributes are the main component of a character in Star Worlds. Whenever an action is attempted that has a chance to fail or is being opposed by an outside force, an Attribute is rolled.

  • Menace (MEN) is being aggressive, tough, combative, violent, or intimidating.
  • Daring (DAR) is being courageous, acting under pressure, reacting quickly to danger, or pulling off a stunt.
  • Guile (GUI) is being tricky, subtle, manipulative, sneaky, savvy, or witty.
  • Acuity (ACU) is being smart, sharp, perceptive, knowledgeable, or technically proficient.
  • Presence (PRE) is being charming, influential, diplomatic, or seductive.
  • Spirit (SPI) is being determined, gritty, grounded, or wise, as well as indicating how attuned to the Force your character is if they're a Force-sensitive being.

Generating Attribute scores at character creation is done by one of the three following options:

Option 1) Roll 2d6 for each of your Attributes and assign them in the order they are rolled. I.E. your first roll becomes your Menace, your second roll is your Daring, etc. If you accept these rolls, gain 2 Hero Points. Otherwise move to the next option.

Option 2) Roll 2d6-1 for each of your Attributes and assign them in whatever way you see fit. If you accept these rolls, gain 1 Hero Point. Otherwise move to the next option.

Option 3) You may simply choose your Attribute scores as long as the total bonus from all six does not exceed a +4 bonus.

2d6 Roll Attribute Score
2 -1​
3-6​ +0​
7-9​ +1​
10-11​ +2​
12​ +3​

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