Star Worlds:Equipment List
Jump to navigation
Jump to search
Melee Weapons[edit]
| Type | Cost | Damage | Modifiers |
|---|---|---|---|
| Unarmed Attack | D6-2 | ||
| Light Weapon | 25c | D6 | Light, Throw |
| Stun Weapon | 50c | D6+2 | Stun |
| Martial Weapon | 75c | D6+1 | |
| Reach Weapon | 100c | D6+1 | Two-Handed, Reach |
| Heavy Weapon | 200c | D6+2 | Two-Handed, Heavy |
| Lightsaber | 3000c | D6+3 | Deadly, Exotic |
Ranged Weapons[edit]
| Type | Cost | Damage | Modifiers |
|---|---|---|---|
| Blaster Pistol | 250c | D6 | Light, Close |
| Blaster Carbine | 500c | D6+1 | Close |
| Blaster Rifle | 1000c | D6+1 | Ranged, Two-Handed |
| Repeating Blaster | 2000c | D6+2 | Ranged, Two-Handed, Heavy |
| Bowcaster | 1500c | D6+1 | Ranged, Two-Handed, Deadly |
| Flame Thrower | 1000c | D6 | Close, Burn |
| Ion Blaster | 1000c | D6+2 | EMP |
Explosive Weapons[edit]
| Type | Cost | Damage | Modifiers |
|---|---|---|---|
| Frag Grenade | 200c | D6+2 | Throw, Blast |
| Stun Grenade | 200c | D6+2 | Stun, Throw, Blast |
| Ion Grenade | 250c | D6+3 | EMP, Throw, Blast |
| Thermal Detonator | 2000c | D6+3 | Throw, Blast, Deadly |
Armor[edit]
| Type | Cost | Armor | Max Speed | Modifiers |
|---|---|---|---|---|
| No Armor | Sprint | |||
| Light Armor | 250c | +1 | Run | |
| Heavy Armor | 1000c | +2 | Jog | Heavy, Restrictive |
Weapon and Armor Effects[edit]
- Blast: Damages the target and everyone adjacent to it.
- Burn: Does damage for three turns unless extinguished.
- Close: Can be fired accurately at nearby targets, but lacks real distance.
- Deadly: When you roll a 6 on damage, roll again and add the new result.
- EMP: Half damage against living targets.
- Heavy: You can only carry as many Heavy items as your MEN score.
- Exotic: Must have special training in order to use properly.
- Light: Can be offhand weapon. If the damage from your primary weapon is undesirable, reroll with your offhand weapon and take the new result.
- Ranged: Can be fired at targets from a long distance.
- Reach: Has an advantage against non-reach melee weapons in combat.
- Restrictive: Get a -1 to Daring checks while wearing this bulky armor.
- Stun: Does Vitality Damage, but will knock an enemy out instead of killing.
- Throw: Can be thrown accurately at nearby targets.
- Two-Handed: Requires both hands to use properly.
Gear & Services[edit]
| Clothing | Tools | Services | |||
|---|---|---|---|---|---|
| Type | Cost | Type | Cost | Type | Cost |
| Vagabond's Clothing | 1c | All-Temperature Cloak | 100c | Dining, Luxurious | 150c |
| Commoner's Clothing | 10c | Aquatic Rebreather | 350c | Dining, Upscale | 50c |
| Tradesman‟s Clothing | 25c | Bandolier | 100c | Dining, Average | 10c |
| Quality Clothes | 50c | Holster, Concealed | 75c | Dining, Budget | 2c |
| Latest Fashions | 100c | Binder Cuffs | 50c | Lodging, Luxurious | 200c |
| Official Vestments | 200+c | Breath Mask | 200c | Lodging, Upscale | 100c |
| Elegant Fashions | 500+c | Comlink, long-ranged | 250c | Lodging, Average | 50c |
| Comlink, short-ranged | 25c | Lodging, Budget | 20c | ||
| Com-Scrambler | 400c | Bacta Tank Treatment, Per Hour | 300c | ||
| Cybernetic Prosthesis | 5000c | Hospital Care, Per Day | 300c | ||
| Datapad | 1000c | Taxi Service, Per Half-Hour | 10c | ||
| Electrobinoculars | 1000c | Space Travel, Per Five Days | 500c | ||
| Energy Cell | 10c | ||||
| Flight Suit | 1000c | ||||
| Fusion Lantern | 25c | ||||
| Glow Rod | 10c | ||||
| Helmet Package | 4000c | ||||
| Holorecorder | 100c | ||||
| Holster, Hip | 50c | ||||
| Jet Pack | 500c | ||||
| Liquid Cable Dispenser 15 Meters | 10c | ||||
| Medical Kit | 600c | ||||
| Medpac | 100c | ||||
| Portable Computer | 4000c | ||||
| Power Generator | 1000c | ||||
| Power Pack | 25c | ||||
| Power Recharger | 250c | ||||
| Ration Pack | 5c | ||||
| Security Kit | 750c | ||||
| Sensor Pack | 1500c | ||||
| Space Suit | 2000c | ||||
| Surgery Kit | 1000c | ||||
| Syntherope 45 Meters | 20c | ||||
| Targeting Scope | 100c | ||||
| Tool Kit | 500c | ||||
| Utility Belt | 250c | ||||
Back to Main Page