Steelsheriff

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The Steel Sheriff, PL8[edit]

ABILITIES

  • Strength 10
  • Stamina --
  • Agility 0
  • Dexterity 0
  • Fighting 6
  • Intellect 0
  • Awareness 0
  • Presence 0

POWERS Heart of Steam

  • Strength of Steel: Enhanced Strength 10
    • Alt: Steam Gun: Ranged Damage 8
    • Alt: Steam Jet: Affliction 8 [Fort-based; Impaired/Disabled/Incapacitated; Area: Cone]
      • (22 points)

Body of Steel

  • Protection 10,
  • Enhanced Dodge 6
  • Self Repair: Regeneration 5 [Persistent; Source: Scrap Metal]
  • Immunity 33 [Aging, Critical Hits, Fortitude Effects]
  • Headlamps: Environment 1 [Bright Light, Cone]
    • (49 points)

Full Head of Steam

  • Speed 4
    • Alt: Leaping 3
    • Alt: Power Lift: Power-Lifting 4
      • (6 points)

ADVANTAGES

  • Improved Grab
  • Chokehold
  • Improved Initiative 5
  • Fast Grab
  • Improved Hold
  • Fearless
  • Interpose
  • Move-By Action
  • Diehard

SKILLS

  • Athletics 4 (+14)
  • Deception (+0)
  • Expertise: Engineering 4 (+4)
  • Insight 6 (+6)
  • Intimidation 2 (+2)
  • Investigation 8 (+80
  • Perception 8 (+8)
  • Persuasion 4 (+4)
  • Ranged Combat: Steam Gun 4 (+4)
  • Stealth (+0)

OFFENSE

  • Initiative +20
  • Steam Gun +8, Damage 8
  • Punch +6, Damage 10
  • Grab +6

DEFENSE

  • Dodge 6, Parry 6
  • Toughness 10 (Def Roll 0), Fortitude --, Will 10

POWER POINTS Abilities 2 + Powers 77 + Advantages 13 + Skills 20 + Defenses 8 = Total 120

COMPLICATIONS

  • Motivation -- Justice: The Steel Sheriff was, quite literally, built to be a justice machine. He cannot conceive of allowing injustice to continue, if he's aware of it.
  • It's Not Easy, Being Steel: People tend, not surprisingly, to shy away from an enormous, smoking metal man. Few are inclined to trust him, until they get to know him.