Stonefinger
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Beryl Barrowmaiden, Female Dwarf, Fighter 6th
Physical Notes[edit]
Race: Dwarf; Sex: Female; Age:
Height:; Weight:; Eye Color:; Hair Color:; Features:
Social Class[edit]
XX
Personality Traits[edit]
Bonds:
Flaws:
Ideals:
Traits:
ATTRIBUTES[edit]
Strength | 10 | Mod: +0; Saving Throw*: +0; Base Encumbrance: # |
Dexterity | 10 | Mod: +0; Saving Throw: +0 |
Constitution | 10 | Mod: +0; Saving Throw*: +0 |
Intelligence | 10 | Mod: +0; Saving Throw: +0 |
Wisdom | 10 | Mod: +0; Saving Throw: +0 |
Charisma | 10 | Mod: +0; Saving Throw: +0 |
- * Proficiency with these Saving Throws
SECONDARY STATS[edit]
- Experience Points: 37,500
- Hit Points: XX (XHD, +0 CON Mod)
- Armor Class: 10 (armor +dex +shield +misc)
- Attack Bonus: +0
- Ability Bonus -Proficiency: +0; Nonproficiciency: +0
- Deity:
- Alignment:
- Languages:
- Weapons:
- * Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
- * Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
- * Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
DWARF ABILITIES[edit]
- Size: Medium
- Movement: 45 feet
- Combat Bonus: gain a +1 bonus to attack rolls against orcs, halforcs, goblins, hobgoblins, and bugbears. Also gain a +2 bonus to Armor Class when attacked by giantkind (ettins, ogres, trolls, and giants).
- Darkvision 60’
- Skill Proficiencies: Language (Common, Dwarf), Profession (Miner).
- Resistance: +4 bonus to all Saving Throws versus magic and poison.
- Skill Bonuses: gain a +2 bonus to all Craft, Perception, and Profession checks when dealing with stonework construction, including finding secret doors and stonework traps. As natural miners, dwarves can automatically determine how far below ground they are and can automatically determine which direction they are traveling in when beneath the surface. Alsp gain a +2 bonus to all Craft: Smith skill checks.
FIGHTER ABILITIES[edit]
- Saving Throws: Strength and Constitution
- Weapon Specialization (+3): XX. Gain the bonus with this weapon to both attack and damage.
- Cleave: if you drop a foe (0 hit or less) with a melee attack gain immediate extra melee against another foe in reach with same weapon and bonuses to hit and damage.
- Combat Dominance (+1): gain this bonus to resist disarm, push, and trip and can counter oppoents Acrobatics attempt to tumble past you. Also doulbe base attacks agains opponents of the bonus in HD or less (1HD).
- Extra Attack (1): make 2 attacks per round
Weapon and Armor Proficiencies[edit]
- Weapons: all
- Armor: all
- Shields: all
SKILLS[edit]
- Acrobatics (DEX)
- Animal Handling (WIS) +0
- Arcana (INT)
- Athletics (STR) +0
- Chiper (INT) +0
- Craft [type] (INT)
- Deception (CHA) +0
- Disable Device (DEX)
- Disguise (CHA) +0
- History (INT) +0
- Insight (WIS) +0
- Intimidation (CHA) +0
- Language [type] (INT)
- Medicine (WIS) +0
- Nature (INT) +0
- Perception (WIS) +0
- Performance (CHA) +0
- Persuasion (CHA) +0
- Poison (INT)
- Profession [type] (WIS) +0
- Religion (INT) +0
- Sleight-of-Hands (DEX) +0
- Stealth (DEX) +0
- Survival (WIS) +0
- * Proficiency with these skills
- These skills require Proficiency to use.
EQUIPMENT[edit]
Encumbrance: Base (No Encumbrance) [Strx5]: 0lbs; Moderate Load [Strx10]: 0lbs; Heavy Load [Strx15]: 0lbs
XX | x lbs |
XX | x lbs |
XX | x lb |
XX | x lbs |
XX | x lbs |
500 gold pices (in pouch) | 0.5 lbs |
Total | xx lbs |
HISTORY[edit]
xx