Strangers in a Strange Land OSE:Amonq

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Strangers_in_a_Strange_Land_OSE

Rank[edit]

  • Goblin Shaman L7
  • XP: 50,000/96,000 (+5%)
  • Neutral
  • PC
  • List any titles or holdings

Attributes[edit]

  • STR 13 (+1) open doors 3-in-6
  • INT 11
  • WIS 14 (+1)
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 07 (-1) 3 max retainers, loyalty 6

Skills[edit]

  • Languages:
    • Goblin
    • Common
  • General Skills
    • Animal Handling/Wolves (Wis): Expert 4+ I know how to train and care for wolves. In order to train “monsters” (griffons, wyverns, etc.) a critical success is needed on the roll. As a general rule it takes 1d4 months to break/domesticate an animal, and 1d4 weeks to teach one trick.
    • Deception/Sense Motive (Wis): Expert 4+
    • Healing (Wis): Skilled 9+ On a successful roll, I heal 1d3 hp to a wounded target. Can be used once per day per person. This skill can also be used to treat those with the following ongoing conditions: diseased, poisoned, injury. I can treat a maximum number of patients with ongoing conditions at any given time as follows: Proficient 2, Skilled 5, Expert 8.
  • Goblin Abilities
    • I dislike bright light
    • 90' infravision
    • decent miner, spot new/unusual stone construction (including traps/secret doors) on 1-3 in 8
  • Shaman Abilities
    • weapons known (5): dagger, hand axe, sword, shortbow, staff
    • command/control undead as cleric of same level
    • custom spell list
    • craft magical items and potions
    • 2d4 fanatical goblin followers
    • Shaman of Logua, She who Howls in the Night, an ancient and grizzled she-wolf, nearly as tall as a Man, with a hide scarred from countless blades and battles
      • priest of war: +2 damage to attacks, as goblin
      • strike true: 2/day roll twice when making an attack, taking best result
      • expanded spell list
  • Knacks
    • Speak with Totem: I may converse with members of my tribe’s totem species (wolf)
    • Faery Heritage, spellcraft: I have 4 spell slots per day, as CL 4
      • dancing lights (1 slot)
      • glamour (1 slot)
      • animal friendship (2 slots)
      • blur (2 slots)
      • charm person (2 slots)
      • invisibility (3 slots)

Combat[edit]

  • AC 4 [15]
  • HP 31
  • Movement Rate: 90'/30'
  • Initiative Modifier +1
  • Attacks
    • Hand axe: THAC0 15 [+4 to hit], 1d6+3 damage, 30' thrown
    • Sword: THAC0 15 [+4 to hit], 1d8+3 damage
    • Staff: THAC0 15 [+4 to hit], 1d4+3 damage, blunt, slow, 2-handed
    • Dagger: THAC0 15 [+4 to hit], 1d4+3 damage, 30' thrown
    • Shortbow: THAC0 15 [+4 to hit], 1d6 damage, 150' range
  • Saves: (+1 vs magic)
    • Petrification & Paralysis 11
    • Poison & Death 08
    • Blast & Breath 13
    • Staves & Wands 09
    • Spells 11

Spells[edit]

  • First Level: 2/day
    • berserker rage*
    • cure light wounds
    • darkness
    • detect magic
    • remove fear (reverse only)
    • speak with animals
    • wither*
  • Second Level: 2/day
    • bless
    • call wolf*
    • charm person or mammal*
    • command animal*
    • hold person
    • silence 15’ radius
    • speak with animals
  • Third Level: 2/day
    • animal growth
    • animate dead
    • cure disease
    • dispel magic
    • hold animal
    • remove curse
  • Fourth Level: 1/day
    • cure serious wounds
    • divination
    • sticks to snakes
    • summon animals (wolves/dire wolves only, add CHA modifier to total HD summoned)
  • Fifth Level: 1/day
    • commune
    • flame strike: range 60'; A flame strike produces a vertical column of divine fire 30' high and 10' in diameter that roars downward on a target. The spell deals 6d8 hit points of damage. A successful saving throw versus spells reduces the damage to 3d8.
    • insect plague
    • polymorph self (wolf or dire wolf only)
    • raise dead

Equipment[edit]

Cost of Living: 1200 gp/month

  • Wealth:
    • 14 gp
    • 500 gp gem, 100 gp gems x5
    • 7240 gp stored with factor

Encumbrance: 561 cn

  • Worn:
    • chainmail
    • handaxe
    • shortbow w/quiver of arrows
    • silver dagger
    • backpack
  • Belt pouch:
    • gems
    • fingernail and toenail clippings
    • loose coins
  • Backpack:
    • waterskin
    • twine (100' ball)
    • thieves' tools she stole from a thief
    • leather cup of gambling dice carved from the bones of a lion
    • potion of control mountain dragon
    • treasure map to Treasure Map IX (5d6 x 1000 gp)
    • 7 days standard rations
    • 7 days iron rations
    • oil flask x4
    • vial of holy water x2
    • bedroll
    • winter blanket
    • three cooking pots
    • bowl, cup, and spoon carved from the bones of a bison
    • dozens of parsels of medicinal herbs harvested under varying conditions of the moon
    • whittling knife

Riding wolf, Warm Pillow
AC 6 [13], HD 4+1, Att 1 × bite (2d4), THAC0 15 [+4], MV 150’ (50’), SV D12 W13 P14 B15 S16 (2), ML 8, AL Neutral

Mule, Not Yet Food
AC 7 [12], HD 2 (9hp), Att 1 × kick (1d4) or 1 × bite (1d3), THAC0 18 [+1], MV 120’ (40’), SV D14 W15 P16 B17 S18 (NH), ML 8, AL Neutral

  • tent
  • crowbar
  • firewood (4 bundles)
  • chopping axe (2)
  • 200' rope and 4 grappling hooks
  • iron spikes (two sets of 12) and mallet
  • bullseye lantern
  • flask of oil (8)
  • iron rations, 7 days
  • standard rations, 7 days
  • quiver of arrows (2)
  • sack, large (8)
  • sack, small (8)
  • saw
  • shovel (2)
  • waterskin, full (4)
  • saddlebags (6)