Sunrise Aigele

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The galaxy will remember me[edit]

Prime Trait Sets[edit]

Guile: d6 Guile rates a character's innate facility with charm, persuasion, and trickery.
Nerve: d10 Sometimes you just gotta white-knuckle your way through. Nerve defines how adroit the character is at holding their grit in tense and stressful situations.
Reflexes: d6 How quick are you? How accurate? Reflexes are all about agility, dexterity, balance, and aim.
Savvy: d8 Savvy is a solid measure of a character's knowledge and understanding of the verse around them, its peoples, places, laws, customs, and etiquette.

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Sunrise three quarter profile 2.png

Distinctions d6[edit]

Big Damned Hero SFX[edit]

Once per scene, step up or double one Attribute die for an action. Ones (1s) and twos (2s) count as hitches for the roll.

Profession d8[edit]

Independent Operator: If it's at all related to business negotiations, trade, or logistics, she's done it running a blockade with her ship on fire.
SFX: Resourceful: Years of experience have left her prepared for anything. Once per Scene, Sunrise can spend 1PP to just happen to have the available information, or common tool or materiel, she can use. Create a d8 Asset for the scene.
Hinder SFX: Hinder: Sometimes a distinction works against you. Roll d4 instead of d8 to gain 1 PP

Background d6[edit]

Ruthless: She went from wrestling with three older brothers to shoulder-checking her way through crowds and browbeating bazaar merchants into submission to killing an enemy officer with her bare hands. Obstacles exist to be smashed.
SFX: Make It So: Sunrise's iron confidence inspires her crew to excel. Step down her Diplomacy and Command role for the scene, once per crew member she inspires, to step up their appropriate Roles for one action.
Hinder SFX: Hinder: Sometimes a distinction works against you. Roll d4 instead of d8 to gain 1 PP

Quirk d6[edit]

Sharp Elbows: It's the unblinking and cold-eyed stare, the squared shoulders, the power poses, the blunt speech with the martial cadence. Among people she trusts, her communitarian cultural background and military camaraderie drive her, but she's only soft around her very small circle of close friends and family.
Hinder SFX: Hinder: Sometimes a distinction works against you. Roll d4 instead of d8 to gain 1 PP

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Roles d6Arrow03.png[edit]

CROWD CONTROL AND TACTICAL RESPONSE: d8 Dealing with masses of people in stressful situations, riots, or panic, or confronting military or security obstacles. Soldiers and Police often rank high in this role.
Knack: Authority d6: Sunrise can impose, or assert, orderliness, calmly but firmly ordering disorderly crowds to stand down and channel their energies in a suggested way. She can assert, verbally and non-verbally, that she's exactly where she's supposed to be, doing exactly what she should be doing, and there's no reason to interfere.
DIPLOMACY AND COMMAND: d10 Understanding psychology and social triggers and being able to manipulate, organize, and inspire others to action. Ship Captains, CEOs, Companions, Diplomats, etc, all benefit from high ranking in this role.
Knack: Leverage d8: A wrestler in more ways than one, Sunrise can identify someone's logical or emotional weak spots and use them to get what she wants.
Knack: Mutually Assured Diplomacy d6: Do you really want to escalate things with her? Do you, punk? No, you really don't. Best to talk it through.
ENVIRONMENTAL THREATS: d6 Facing and overcoming hazardous environmental conditions such as fire, chem spills, hostile atmosphere, treacherous terrain, vacuum and more. Firemen, Asteroid Miners, HazMat Crews, and Survivalists all tend to rank high in this role.
MECHANICS AND ENGINEERING: d6 Using, repairing, modifying, and understanding machines, engines, vehicles, generators, and appliances with a comprehension of design and fabrication. Mechanics, Engineers, and General Craftsmen tend to rank high in this role.
NETWORKS AND SYSTEMS: d4 Resolving issues connected to or involving information or computer networks and systems. Programmers, Hackers, and System Admins rank high in this role.
PILOTING AND NAVIGATION: d6 Operating craft of every sort, both in and out of atmo, including surface craft, aquatic craft, and manual or animal powered vehicles and/or mounted riding. Fighter Pilots, Hoverracers, Commercial Pilots, and Station Navigators are obvious candidates for high ranking in this role, but Grav-Link Drivers, Asteroid Mappers, Exploratory Engineers and countless other professions and backgrounds also benefit.
TRAUMA AND MEDICINE: d4 First response medical assistance, triage, and paramedic treatment with an understanding of disease and pharmacological treatments and psychology/psychiatry. Doctors, Medics, and Nurses make up the bulk of high ranked persons in this role.

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Aanjay Head Shot.png

Signature Assets d6 Arrow03.png[edit]

Aanjay Dewi d8: (5'9"/1,75m, 130#/59kg, age 24) The daughter of an Alliance military-industrial mogul who fled the marriage her father tried to arrange, Sunrise's assistant is a tall, slight, soft-spoken young woman with a smooth charm, impeccable courtesy, and a precise manner. She dresses with understated elegance, in muted tones. Aanjay handles a lot of the tedium of the career: keeping spreadsheets, accounting, wrangling government officials, filling out paperwork, and finding and relaying answers to questions involving facts, figures, and laws. She is trying to sand down Sunrise's many rough edges without drawing her boss's attention to the project.

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Description and Backstory[edit]

Sunrise (5'6"/1,68m, 170#/77kg, age 28) looks and acts like she owns the place, no matter the place. On business, she prefers severe clothing in black, favoring leather, and narrow heels that make her heavy, march-like steps reverberate like gunfire. She looks like the wrestler she is; muscle is packed densely around her medium-height frame, and an hourglass figure as assertive as the rest of her around that. She has dark bronze skin, high and expressive eyebrows, strong cheekbones, a bold nose, and a mouth that varies from scowls to a Mona Lisa smile. Her golden eyes, set deep in her face, belong on a large raptor. Her straight, coal-black hair is pulled into a tight bun.

The fourth of five children, and the only daughter, Sunrise learned very quickly how to fend for herself. Her family lives in a poor neighborhood full of her people; more community-oriented than the Alliance Chinese city they were part of, they kept their heads down and tried to hold on to their traditions while dodging the attention of the giant military contractors who effectively ruled the city. She became hellbent on breaking the cycle of poverty and find a way to bring real money to her family without selling out. While setting out to establish herself and build supply lines back to her community, she met Nadezdha and the two hit it off more or less immediately. The war severed that relationship—Nat stayed civilian—and changed her, hardened her. They stayed in touch, but for security reasons neither could divulge their location or mission, so all Sunrise knows is that Nat is OK and making her way.

She gave the Browncoats no chance to win, at least not on her local front, but the opportunity to blacken some eyes and bloody some lips on the way down was worth it. She helped secure and coordinate supplies to the front lines and movement of injured troops back to medical, and flew some of the ships herself. This involved some combat, so she improved as a logistics coordinator and become more well-rounded as a pilot and captain. She made a fair few connections, but in wartime people have a habit of dying, or going to ground after defeat, and so she doesn't have nearly as many as she hoped for. She still has her brown coat. She rarely wears it, mostly because it clashes with her mostly-black wardrobe.

She remains devoted to her family, writing and sending money when she can.

Bound by Law[edit]

The authorities are looking for you. They just want to talk. Promise. What do they think you are guilty of? Did you do what they think you did?
When you go indie, you don't ask too many questions about what you're delivering to whom or how you're getting past customs. Honesty and wealth are a rare combination. I suppose Aanjay's dad wants her back, too. Not likely. She's so done with him that she hasn't even told me his name.

Friends in Low Places[edit]

You know a guy. Who are they? Describe a GMC your character knows well enough to call on for the occasional favor. This contact is a purely narrative asset with no die ranking. (Ranked contacts, if you want them, should appear as Signature Assets or SFX).
Xiang was a good man. He could have secured a comfy Alliance gig. Instead, he fought for the Browncoats, teaching me the delicate art of wartime logistics right in the midst of war. Unfortunately, his nerves failed him and he fell into a bottle. He still knows a lot, and a lot of people. He's in civilian logistics now, although he's not nearly as sharp as he used to be.

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