Sunsigns
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The Sunsigns[edit]
Spring[edit]
- 1 Ulandus the tree
- 2 Aralius the wands
- 3 Feniri the Smith
Summer[edit]
- 4 Ahnu the fire Drake
- 5 Angberelius the flaming swords
- 6 Nadai the salamander
Autumn[edit]
- 7 Hirin the Eagle
- 8 Tarael the Pentacle
- 9 Tai the Lantern Bearer
Winter[edit]
- 10 Skorus the Mixer
- 11 Masara the Chalice
- 12 Lado the Galley
Each PC chooses a birth month. Any skill mentioned below recieves a flat bonus if Common, and opens a skill if advanced for 10% or adds to an open skill. If a 5% bonus is received for an unopened advanced skill, the PC may spend 5% of free % to open it, or lose the bonus. It can be used during experience later, to reduce the cost of opening said skill.
Skills[edit]
- Common Skills - Sunsign bonus
- Athletics Ula/Ara/Nad/Hir 10%
- Brawn Fen 10%, Ara/lad 5%
- Culture (Own) Tai 10%
- Dance Tar 10%, Hir/Tai 5%
- Drive Ura 10% ara/lad 5%
- Evade Nad 10%, hir 5%
- Evaluate Tar 10% Mas/Sko 5%
- First Aid Mas 10%, Tar/Sko 5%
- Influence Tai/Tar/sko 5%
- Insight Tai/Tar/sko 5%
- Lore (Regional) Tai 10%
- Perception hir/Tar 10%
- Persistence Tai 10%, Tar/Sko 5%
- Resilience Mas/Ula/Lad 10%
- Ride Lad/Ula/ara 5%
- Sing Mas 10%
- Sleight sko/tai/Tar 10%
- Stealth Hir/Tar/tai 10%
- Swim Mas/Lad 15%, sko 5%
- Unarmed Mas/Lad/ula 10%
- Combat styles
- Axes Ahn/fen/ang 5%
- Bows hir/Tar/Nad 5%
- Club/mace ula/ara 5%
- Dagger ang/Nad 10%
- flails/whip Hir/tar/nad 5%
- Polearms ang/ara 5%
- Shield ula/lad/mas 5%
- Sling hir/Tar/Nad 5%
- Spear Ara/fen/ula 5%
- Sword ang 15%, Ahn/nad 5%
- Common Magic no bonuses
Advanced skills[edit]
- Acrobatics Nad/hir 10%
- Art Ahn 10% Tai/sko/Mas 5%
- Boating lad 15%,Mas/sko 5%
- Commerce Tar 10%, ara/fen/ula 5%
- Courtesy hir 10% nad/tar 5%
- Craft [many]
- Animals or hides, textiles. ula/ara 5%
- Brewing Sko 15% Tai/Mas 10%
- Agricultural, or ceramics Ula/ara 10%
- Cooking sko 5%
- Sketching/Drafting Tai 10%, Tar/sko 5%
- Fishing Mas/lad 10%
- Bowyer/Fletcher Hir 10%, Tar/Nad 5%
- Glasswork or gems Fen 10%
- Smithing Fen 15% ahn/ang 5%
- Wood crafts Ula 15%, Ara/lad 5%
- Stonecrafts Mas 15% Sko/Lad 5%
- Culture (Specific Culture) Tai 10%
- Disguise sko/Tar/Tai 10%
- Engineering ula/ara 10%, Fen 5%
- Gambling ang 10% Ahn/Nad 5%
- Healing Mas 105, sko/Tai 5%
- Language Tai 5%
- Lore [many]
- alchemy sko 15%, Tai/mas 10%
- astrology Tar 5%
- Heraldry sko/Tai 5%
- Herblore ula 15%, Ara 10%
- Law Tar/Tai 5%
- Logistics Mas 10%
- Tactics Nad 15% hir/ang 5%
- Mineral ula/Ara 10% Fen 5%
- Philosophy Tai/Tar/sko 5%
- Navigation
- Piloting Lad 15%
- Mechanisms Fen 10%
- Meditation Tai 5%
- Oratory Tar 5%
- Play Instrument Mas/ang 5%
- Seduction Mas/ang 5%
- Shiphandling lad 15%,Mas/sko 5%
- Streetwise Nad 10% Tai/Fen/lad 5%
- Survival ula/ara 15%
- Teaching Tar/tai/sko 5%
- Track Hir/tar 10%
- Magical skills: no bonuses
any skill not mentioned, let me know and I'll judge it in.
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