Syvik Spells
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Powers {5 }[edit]
Cantrips[edit]
2 Psyche =20 cantrips
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight (or Bluelight) |
Basic Imprint Mark of the Sword-Ang Ri[edit]
- Major:
- Minor:
- Minor:
- Once spells are emplaced they do not deteriorate and can not be replaced. This is a "locked" frame.
- Never drop or have a weapon disarmed.