T'Harz

From RPGnet
Jump to: navigation, search

T'Harz[edit]

A rough, quiet voice, a flash of brown or a shimmer in the corner of someone's eye. That's about as much as T'Harz can be described, the Kroot is never truly visible at the best of times, its skin rippling to blend with the area around it.

Stalker: Can make concealment and silent move checks as free actions, even when being observed.

Stats[edit]

WS: 58 * 2 BS: 33 S: 48 (8) * 2 T: 42 * 1 Agi: 64 * 3 Int: 23 Per: 56 (10) * 2 WP: 33 Fel: 23

Wounds: 13

Fate points: 3/2

Skills[edit]

Acrobatics + 10 (Agi) Awareness +20 (Per) Climb + 10 (S) CL (War) (Int) Dodge +20 (Agi) Concealment + 20 (Agi) Contortionist (Agi) Intimidate (S) Scrutiny (Per) Search +10 (Per) Security (Agi) Silent Move +10 (Agi) Speak language (Kroot, Low Gothic, Tau) (Int) Survival (Int) Tracking (Int)

Talents[edit]

Basic Weapon training (Universal) Melee Weapon training (Primitive) Exotic Weapon training (Kroot rifle, Ghost sword) Heightened Senses (Sight, Hearing) Mercenary (May roll against profit factor for fear and pinning instead of willpower.) Hyperactive Nymure Organ (Two reactions per round, may add base agi bonus to full move, may double run speed for one round. A fatigue point is gained if this is used two rounds in a row, unless a toughness (+0 test is passed) Kroot Leap Ambidextrous Sound Con * 3 Assassin strike (May make a half move as a free action after a melee attack, if passing an acrobatics roll.) Mimic Combat Master Bloodtracker Berserk Charge Catfall Counter attack

Traits[edit]

Unnatural Strength (X2) Unnatural Perception (X2) Natural Weapon (Beak)

Gear[edit]

Kroot rifle, mono-knife, kroot leathers, Kroot void suit, micro bead, Ghost sword, Nepthic acid, preysense goggles

Name: Kroot Rifle Class: Basic Damage: 1d10+5 Type: E Pen: 1 Range: 110m Rof: S/2 Clip: 6 Rld: 2 Full Special rules:

Name: Mono knife Class: Melee/thrown Range: 5m Damage: 1d5 Pen: 2 Type: R

Name: Ghost sword Class: Melee Damage: 1d10+3 Pen: 6 Type: 3 Special rules: Power field, balanced (+15 to parry)

Experience[edit]

50 to spend 14,950 spent

500: Hyperactive Nymure Organ 350: Agility + 10 100: Strength + 5 100: WS + 5 100: Per + 5 250: Toughness + 5 100: Climb 100: CL (War) 100: Intimidate 100: Tracking 100: Survival 400: Security 250: Strength + 10 200: Acrobatics 200: Contortionist 500: Kroot Leap 500: Unnatural perception X2 600: Sound con * 3 (Rank 2) 200: Exotic weapon training (Ghost sword) 200: Concealment + 10 200: Dodge + 10 200: Search 200: Silent Move + 10 200: Ambidextrous 200: Assassin strike 200: Climb + 10 200: Scrutiny 200: Mimic 200: Acrobatics + 10 200: Awareness + 10 200: Concealment + 20 200: Dodge + 20 200: Shadowing 500: Agi + 15 250: Perception + 10 250: WS + 10 500: Combat Master 200: Bloodtracker 200: Berserk Charge 200: Catfall 200: Search + 10 200: Awareness + 20 500: Counter attack