TBV:Hord12

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Hord

General Info[edit]

Culture: Barding
Class: Warrior
Level: 12
Proficiency Bonus: +4
Standard of Living: Prosperous

Attributes[edit]

Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 8 (-1)

Saving Throws[edit]

Strength:
Dexterity: +5
Constitution:

Skills[edit]

Animal Handling:
Insight:
Perception:

HP & HD[edit]

Hit Points: 12 (1st level) + 48 (2nd-7th level) + 9 (8th level) + 27 (9-11) + 10 (12th level) = 107
Hit Dice: d10
Armour Class: 17 (21 when wielding broadsword)

Weapons & Armour[edit]

Proficiencies: All armour, shields, simple weapons, martial weapons
Equipment: Ring mail, Broadsword, great bow, 20 arrows
Broadsword.+9 to hit, reach 5 ft, one target. Hit: 13 (1d8+9) slashing. (Includes Fell-handed and Duelling)
Dalish Longbow. +10 to hit, 150/600. Hit: 10 (1d8+6) piercing, roll damage twice and take better result.

Special Abilities[edit]

Duelling. When fighting with only the broadsword, add +2 to damage.
Second Wind (Recharge on short or long rest).Use bonus action to gain 1d10+8 hit points.
Action Surge (Recharge on short or long rest). Take one additional action in a turn, or spend Inspiration to give same to an ally.
Knight of King Bard (Charge: Dale). Gain 9 temporary hit points when defending Dale.
Mark of Honour: Reward (Barding). Dalish Longbow.
Extra Attack. You make three attacks when you select the Attack action.
Mark of Honour: Knight's Strike. Spend Inspiration to add 3d6 damage to an attack.
Expertise: Perception.
Fell-handed: +2 to melee damage.
Birthright: Automatic first Death saving throw and +1 to Dexterity saving throws.
Fierce Shot: Roll ranged weapon damage twice and take the better result.
Mark of Honour: Inspiration. Gain Inspiration from your Charge.
Defender of the Fallen: If an ally is at 1/5 HP, you may Dash toward them as a bonus action.

Virtues & Rewards[edit]

Virtues:

Swordmaster (When fighting with a broadsword or long sword, add PB to AC, cannot wield a shield)

Rewards:

Dalish Longbow (Greatbow, +1 to attack and damage, +1d8 on critical)