TEARZ:Secondary Stats
Health Points[edit]
In TEARZ™, Health Points (W.P.s™ and S.P.s™) come in various scales:
Type | Scale | Used For... |
---|---|---|
Standard Damage Points™ (S.D.P.s™) | 1 | Humans, objects. |
Vehicle Damage Points™ (V.D.P.s™) | 10 | Cars, small buildings |
Mecha Damage Points™ (M.D.P.s™) | 100 | mecha, star fighters, large buildings |
Hyper Damage Points™ (H.D.P.s™) | 1000 | planetoids, power armors, faeries |
Ultra Damage Points™ (U.D.P.s™) | 10000 | planets, dragons |
Wound Points (W.P.s™)[edit]
Wound Points (W.P.s™) are used to take severe damage, like bullets in the gut. Wound points, at whatever scale, are equal to FO + FO + Level.
Stun Points (S.P.s™)[edit]
Stun points are damage from blows that don't really hurt, like any attack from an attacker of a lower level than you. Stun Points (S.P.s™) at whatever scale, are equal to FO + HT + ST + 1d6 per level.
Qi Points™ (Q.P.s™)[edit]
Qui Points (Q.P.s™) are your mystic understanding of how the world is. Q.P.s™ are equal to WS + Level.
Telepathic Control Points™ (T.C.P.s™)[edit]
T.C.P.s™ represent your connection to the myriad mystic ways of the Polyverse™, and are used to control magic. T.C.P.s™ are equal to IN + WS + CH + 1d6 per level.
Mana Accumulation Points™ (M.A.P.s™)[edit]
Mana Accumulation Points represent the ability to channal energy from arcane rituals and ley lines into personal power. M.A.P.s™ are used to control psionics. M.A.P.s are equal to IN + CH + HT + 1d6 per Level.