TOR: Eydis, The Fox

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Culture: Woodman of Wilderland

Standard of Living: Frugal

Cultural blessing: Woodcrafty (while fighting in forests, use favored Wits for Parry rating)

Calling: Wanderer

Shadow weakness: Wandering-madness

Description: The young woman who calls herself "The Fox" is a healer by trade and a wanderer by calling. She used to travel around with her father, also a healer and her teacher, providing assistance to remote farms with injuries, maladies, childbirths, and sickly cattle. After her father succumbed to the plague himself, a result of working with the infected, she continued on her own but quickly realized that the unfamiliar paths hold her interest more than the old ones. Eager to discover and help new people, The Fox ever wanders to new places.

She has brownish-red hair, hence the name, and alert brown eyes. The many walks in the sun left her face and shoulders with a dusting of freckles. In her young years food was never in abundance, and outright short in winters, leaving her today a thin waif of a girl. But she does bear an axe for protection on the road, which she can use with some proficiency. From her father she also picked up the habit of chewing on herbs - usually anise, mint, mustard seed, or dried lavender flowers - which she does frequently, spitting the chewed-out remains wherever she walks. (Decorum is not her strong suit.) Her broad smile can light up her face, provided she is not currently chewing herbs which stick to her teeth.

Experience: 0 (Total 0)

Valour: 1

Wisdom: 2

Traits[edit]

Specialties: Herb-lore, Leechcraft, Folk-lore

Distinctive features: Cunning, Fair

Attributes[edit]

Body: 2 (favored 4)

Heart: 6 (favored 7)

Wits: 6 (favored 9)

Common Skills[edit]

Personality
Awe 0 Inspire 1 Persuade 1
Movement (2 AP)
Athletics 2 Travel 2 Stealth 2
Perception
Awareness 2 Insight 0 Search 0
Survival
Explore 3 Healing 3 Hunting 2
Custom (1 AP)
Song 4 Courtesy 0 Riddle 1
Vocation (1 AP)
Craft 1 Battle 2 Lore 0

Weapon Skills[edit]

Long-hafted axe 2

Spear 1

Dagger 1


Gear[edit]

Long-hafted axe (damage 5/7, edge G, injury 18/20, enc 3)

Dagger (damage 3, edge G, injury 12, enc 0)

Leather corslet (armour 2d, enc 8)


Rewards[edit]

Virtues
Herbal Remedies (the first time your Endurance drops to equal or below your Fatigue, you are not yet Wearied)

Combat[edit]

Armour: 2d (headgear 0)

Parry: 6 (9 while in forests)

Damage: 2 (ranged 2)

Endurance: 8 (max 26)

Fatigue from Encumbrance: 11
Fatigue from Travel: 2

Hope: 15 (max 16)

Temporary Shadow: 0
Permanent Shadow: 0

Weary: No

Miserable: No

Wounded: No

Other[edit]

Fellowship 0

Advancement 0

Treasure 0

Standing 0