TOTE:Noon Priest
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| Enemy Name | Type | Rating | ||||
|---|---|---|---|---|---|---|
| Priest of Noon | Individual | 5 | ||||
| Initiative | Block | Resist | Resolve | Bearing | Focus | |
| 2D | 8 | 8 | 12/12 | 9 | 5/5 | |
| Injury Track: | [__] 5 [__] 4 [__] N [__] N [__] N [__] U | |||||
| Weapon | To-Hit Test | Damage | Crit | Effect | Special | Range |
| Obsidian Sword | Strike 2D+3 | 3 | S | 2D (+2) | - none - | Melee |
| Unarmed | Brawl 2D | 0 | B | 0D+2 | - none - | Close |
| Special Abilities | ||||||
| Dominion - A priest of Noon is never alone, but always has a group of servitors with them. The servitor creatures are bound to the priest and loyal until the priest dies. | ||||||
| Transference - Spend a point of Focus to inflict an Injury on one of the priest's servitors and recover an Injury from the priest at the same time. | ||||||