TOTE:Tol Rayne
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| Enemy Name | Type | Rating | |||||
|---|---|---|---|---|---|---|---|
| Tol Rayne Warrior | Individual | 9 | |||||
| Stag | Wolf | Coyote | Bear | Bison | Hawk | Turtle | Owl |
| 3D | 2D | 1D | 3D | +3 | +2 | +2 | +1 |
| Focus | Perception | Reputation | Wisdom | Block | Resist | Resolve | |
| 2/4 | 9 | 10 | 2 | 10 | 16 | 1/13 | |
| Injury Track: | [__] 5 [__] 4 [__] 3 [__] 2 [__] 1 [__] U | ||||||
| Weapon | To-Hit Test | Damage | Crit | Threat | Special | Range | |
| Obsidian Sword | Strike 3D+3 | 3 | S | +5 | Hooked Blade (see below) | Melee | |
| Spiked Shield | Brawl 1D+1 | 2 | B | +1 | Follow-up Attack (see below) | Melee | |
| Special Abilities | |||||||
| Hooked Blade - The Warrior can elect not to do any damage this turn, instead disarming his opponent. It takes a full action (with a Initiative Cost of 0) to recover a weapon. | |||||||
| Follow-up Attack - If the Warrior has successfully hit his opponent, he may immediately roll for this attack with no extra Initiative cost. | |||||||
| The Uncounted Paths of War - The Warrior treats all weapons as if he was specialized in them. | |||||||
| Walker of the Narrow Places - Spend a point of Focus to have the Warrior fade between worlds; he adds +3 to his Block value for this round. | |||||||